The biggest problem with the PSP is that it is something of a hardcore hand held, so much so that it doesn't appeal to many hardcore gamers. Sure, Ratchet and Clank on the PSP will be good, but why should I play it instead of than R&C games I already own on my PS2? And thats the case with many of the PSP's games, a simplified version of whats on the consoles with no real reason to play them over their no hand held brethren. By comparison, the DS offers something different that appeals to casual, hardcore and traditionally non gamer types. By way of the dual screens and stylus, it offers something that cannot be had on any other platform and thus offers new and novel experiences, which is something the PSP is seriously lacking. At this point, the PSP has an image problem as well. There is a reason why gaming blogs are consistently swooning over new DS releases and overlooking many of the PSP releases listed here, and all of this isn't helped by the UMD fiasco. Furthermore, price is also a big problem Sony is going to have a hard time overcoming. By the time they hit $150, the DS will be approx $70-80 with a large library of cheaper games to boot. @AmishGramish, the reason I called you a fanboy is because you said the DS has hardly any good games, then went on to list Killzone as a great game for the PSP
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"