and the Wii gets no love...
Was listening to the gonintendo podcast, and Rawmeat Cowboy noted that the nice looking screenshots shown of the game are in fact real time. He was playing through the game and the in game footage was as good as the pictures. Same with MGS. He basically said that the graphics on the 3DS look to be somewhere between the Wii and the HD console. That'd be really impressive if true. I didn't think Nintendo would actually release a handheld with more graphical power than the Wii but that looks to be the case.
Not gonna judge before I see gameplay.
I'm a little dubious about the graphics. Kid Icarus doesn't look this sharp, so I'd like to see how things look with enemies and real environments to be rendered.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
| famousringo said: Not gonna judge before I see gameplay. I'm a little dubious about the graphics. Kid Icarus doesn't look this sharp, so I'd like to see how things look with enemies and real environments. |
It has been confirmed to be real time by Capcom.
Also, have you played Kid Icarus on the NES? You would see why kid icarus looks the way it does on the 3DS.
3DS Friend Code: 4596-9822-6909

| famousringo said: Not gonna judge before I see gameplay. I'm a little dubious about the graphics. Kid Icarus doesn't look this sharp, so I'd like to see how things look with enemies and real environments to be rendered. |
Different priorities, different scale, different aesthetic.
RE's slow, enclosed, high detail and realistic. KI looks to be some platform/rail shooter crossbreed, full huge environments, tons of enemies, likely 60 fps... actually, KI looks to me like it may be running on a base SSBM/B engine too.
Christian973 said:
Also, have you played Kid Icarus on the NES? You would see why kid icarus looks the way it does on the 3DS. |
I'm not doubting that it's real-time. It's just that it's three characters in an empty room in real time. It's easy to show off when all system resources are focused on three little character models. Throw in a city block worth of real estate to render along with a dozen enemies (and their AI scripts) and a couple environmental effects, and I'll be impressed.
I'm betting that the geometry and textures of Kid Icarus are a lot simpler because the 3DS is rendering huge areas with tons of enemies and effects. I've played itthe original Kid Icarus, but I'm not sure what that has to do with anything, since it shares little in common with Uprising beyond a few names.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
famousringo said:
I'm not doubting that it's real-time. It's just that it's three characters in an empty room in real time. It's easy to show off when all system resources are focused on three little character models. Throw in a city block worth of real estate to render along with a dozen enemies (and their AI scripts) and a couple environmental effects, and I'll be impressed. I'm betting that the geometry and textures of Kid Icarus are a lot simpler because the 3DS is rendering huge areas with tons of enemies and effects. I've played itthe original Kid Icarus, but I'm not sure what that has to do with anything, since it shares little in common with Uprising beyond a few names. |
I guess we'll have to wait and see for gameplay footages. Something that won't happen for a long time. The MGS demo at E3 (confirmed to be in-game) pretty much confirms these graphics are capable especially with the maestro technology behind the 3DS GPU chip.
Kid Icarus looks like it is meant to be colorful and vibrant. Plus, It's a Nintendo game. They always prefer colorful graphics over realistic.
3DS Friend Code: 4596-9822-6909

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