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Christian973 said:
famousringo said:

Not gonna judge before I see gameplay.

I'm a little dubious about the graphics. Kid Icarus doesn't look this sharp, so I'd like to see how things look with enemies and real environments.


It has been confirmed to be real time by Capcom.

Also, have you played Kid Icarus on the NES? You would see why kid icarus looks the way it does on the 3DS.

I'm not doubting that it's real-time. It's just that it's three characters in an empty room in real time. It's easy to show off when all system resources are focused on three little character models. Throw in a city block worth of real estate to render along with a dozen enemies (and their AI scripts) and a couple environmental effects, and I'll be impressed.

I'm betting that the geometry and textures of Kid Icarus are a lot simpler because the 3DS is rendering huge areas with tons of enemies and effects. I've played itthe original Kid Icarus, but I'm not sure what that has to do with anything, since it shares little in common with Uprising beyond a few names.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.