famousringo said:
I'm not doubting that it's real-time. It's just that it's three characters in an empty room in real time. It's easy to show off when all system resources are focused on three little character models. Throw in a city block worth of real estate to render along with a dozen enemies (and their AI scripts) and a couple environmental effects, and I'll be impressed. I'm betting that the geometry and textures of Kid Icarus are a lot simpler because the 3DS is rendering huge areas with tons of enemies and effects. I've played itthe original Kid Icarus, but I'm not sure what that has to do with anything, since it shares little in common with Uprising beyond a few names. |
I guess we'll have to wait and see for gameplay footages. Something that won't happen for a long time. The MGS demo at E3 (confirmed to be in-game) pretty much confirms these graphics are capable especially with the maestro technology behind the 3DS GPU chip.
Kid Icarus looks like it is meant to be colorful and vibrant. Plus, It's a Nintendo game. They always prefer colorful graphics over realistic.
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