I can finally use my motion plus again.
| KylieDog said:
In fact I saw nothing being done that motionplus was needed for. Motionplus is being used as a selling point when it isn't even needed. |
Pardon shortened typing, burned my hand.
Bolded: you are factually and quantifiably wrong. You can slice at any angle you want, not just vertical and horizontal. This comes up, too, especially in the scorpion fight.
You should watch some demo footage
Looks really cool
| KylieDog said: I see the sword follow the wiimote better, this is not needed for combat though, without motion plus you are capable of swinging at various angles, TP used only two but many other games have used more. The 1:1 sword motion sounds really cool but in practicality it isn't really needed. Can do very accurately 8 different directions with regular wiimote, how many more are really needed? |
Scorpion's claws rotate in real time. You need more than 8 directions to kill it.
They could do it withhout Motion Plus, sure, except here's no way to slash upward with TP controls (and if you mapped it to the stick, you wouldn't be able to stab). They could do it without WM but the combat would be dumbed down and boring in comparison
Wy do you want casual Zelda, KylieDog
Why do you want to kill the things I love
Best video of Zelda yet.
Shows really nice precision, but that was already expected, since sword fight in Wii Sports Resort has incredible precision too and this game is supposed from the start to feel the same or better.
If its as good as Red Steel 2 ill be happy.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
KylieDog said:
The 1:1 sword motion sounds really cool but in practicality it isn't really needed. Can do very accurately 8 different directions with regular wiimote, how many more are really needed? |
It's adding depth to the basic combat system, something that series pundits have been saying Zelda lacked for awhile now. And not just in the "slice at angle to kill plant/boss claw" bits, watch the sword fights with the skeletons and moblins, where you can see them actually parry blows and force more complex swordplay.
where did my comment go?!
"it looks fun , so i don't care if it had bad controls."
- Wasteland - The Mission.
I love motion controls when it is done right. I can imagine a lot of clever puzzles using motion plus so I'm all on board.
I have a feeling the new Zelda game will be "casualized" but I don't mind really as long it is fun to play.
I was watching the video again and I was thinking Konami should have brought a 3d Castlevania to the Wii. Using motionplus for the whip would have been awesome.
Sighs @ 3rd parties for shirking Wii.