BBH said:
mirgro said:
BBH said:
mirgro said:
BBH said:
don't hate just because you can't use it well.
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I use it perfectly fine and it is objectively the worst control scheme to happen to FPS games. The Wii does FPS 10x better than the HD consoles in terms of controls, and I am not even counting the PC control scheme cause then it would be even more embarassing.
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Then you obviously don't use it perfectly fine.
Well at least not by my standard. To use it perfectly fine you have to be comfortable with it, and be able to play really well online.
If you do both of those things, you wouldn't be complaining?
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I use it perfectly fine but it is still extrmely uncomfortable because it is extremely limiting. Just like I can code in Java and C like a wizard, Java is a pile of shit and extremely limiting. Same thing here, the dual analog control scheme is just shit and it was the best solution anyone ever came up with to have shooters on consoles without completely ruining the experience.
It is extremely easy to objectively quantify a control scheme so whether I use it well or not really does not change that quantification.
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It really does. So many people hate things because they suck at them or can't use them.
If you could use them well and were therefore playing excellent in all your games, you wouldn't be complaining I think.
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Spoken like a true clueless fanboy, I guess I have no choice but to prove you wrong.
Take this scenario, moving and aiming and this is what happen given each control scheme:
Dual Analog: You have only access to the trigger buttons because your thumbs are taken up and you really cannot press any of the buttons without interrupting the movement or the aiming. Furthermore, aiming is extremely sluggish because you are limited by the analog stick. That is the reason why all games have auto-aim, to offset the horrible precision.
Wii: You have the trigger buttons, as well as whatever is on the top of the controller, in this case 9 buttons, 11 if you count the power and home. Also the aiming is far smoother and far more precise.
KBD&M: You all the buttons on the mouse, so that ranges from 2 to 19 depending on the mouse. As well as any button in the range of WASD, so about 20. Furthermore the mouse rests on a surface so it's far less stressful than a Wiimote, while having the same amount of precision and smoothness.
There you go, quantified explanation of just how shitty dual analog is for controlling FPS.