mirgro said:
Spoken like a true clueless fanboy, I guess I have no choice but to prove you wrong. Take this scenario, moving and aiming and this is what happen given each control scheme: Dual Analog: You have only access to the trigger buttons because your thumbs are taken up and you really cannot press any of the buttons without interrupting the movement or the aiming. Furthermore, aiming is extremely sluggish because you are limited by the analog stick. That is the reason why all games have auto-aim, to offset the horrible precision. Wii: You have the trigger buttons, as well as whatever is on the top of the controller, in this case 9 buttons, 11 if you count the power and home. Also the aiming is far smoother and far more precise. KBD&M: You all the buttons on the mouse, so that ranges from 2 to 19 depending on the mouse. As well as any button in the range of WASD, so about 20. Furthermore the mouse rests on a surface so it's far less stressful than a Wiimote, while having the same amount of precision and smoothness. There you go, quantified explanation of just how shitty dual analog is for controlling FPS. |
KZ2 does not have auto-aim 99% of the time, some really good players at that game. I can move and throw a med pack at the same time (involves pressing a button and moving at the same time). So can everyone in the game. One stick is still free, and for most side functions that's all you need at the time. Most directional button presses take about a second, and chances are if you are pressing that directional button in the middle of a firefight, you suck.
No doubt PC controls are better, but dual-stick is far away from being 'horrible.'
So can everyone that plays the game.
In gamer terms, if you're owning, you're not moaning.







