BBH said:
It really does. So many people hate things because they suck at them or can't use them. If you could use them well and were therefore playing excellent in all your games, you wouldn't be complaining I think. |
Spoken like a true clueless fanboy, I guess I have no choice but to prove you wrong.
Take this scenario, moving and aiming and this is what happen given each control scheme:
Dual Analog: You have only access to the trigger buttons because your thumbs are taken up and you really cannot press any of the buttons without interrupting the movement or the aiming. Furthermore, aiming is extremely sluggish because you are limited by the analog stick. That is the reason why all games have auto-aim, to offset the horrible precision.
Wii: You have the trigger buttons, as well as whatever is on the top of the controller, in this case 9 buttons, 11 if you count the power and home. Also the aiming is far smoother and far more precise.
KBD&M: You all the buttons on the mouse, so that ranges from 2 to 19 depending on the mouse. As well as any button in the range of WASD, so about 20. Furthermore the mouse rests on a surface so it's far less stressful than a Wiimote, while having the same amount of precision and smoothness.
There you go, quantified explanation of just how shitty dual analog is for controlling FPS.







