kaneada said:
jarrod said:
kaneada said:
jarrod said:
steverhcp02 said:
jarrod said:
steverhcp02 said:
@Jarrod
I dont see how Avatar made 3d a standard everyday. People can go to the cinema and fork over an extra 3 bucks thats easy, its convincing them its worthy of being used in their homes. Terrible analogy.
Im argueing against it because you seem to believe that if someone experiences 3d on a mobile device with a 3.5 inch screen they will all of sudden expect the same experience on a 55 inch screen in their home or on a 50 foot cinema screen.
3DS will not set any consumer standard because its a 3DS, its a 3.5 inch screen that people use to play videogames. I also said Sony isnt "pleased" because all of a sudden people will go buy all their 3D stuff for home theaters, the fact a company like Nintendo is embracing 3D is good overall for the market in the long term
I'm argueing against it because i firmly believe people are not as idiotic as youre implying, assuming they will expect a similar 3D experience on their 3DS as in their living rooms given the very different variables.
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Avatar was the proof on concept for 3D entertainment. I'm not saying it set any standard, I'm saying it cemented the concept of 3D entertainment. It's the springboard everyone's working from.
What Sony needs to do is prove their own standard out. 3DS actually works directly against that, 3DS literally is "the standard" Nintendo's pushing. If consumers adopt that standard foremost, and align with Nintendo's position that "glassesless" should be the standard for 3D, it works directly against Sony's format.
And I'm not implying consumers are "idiotic", I'm saying if Nintendo sets the standard (glassesless) consumers will expect more in their living rooms than what Sony's pushing. If the technology isn't there, then they'll simply wait until it is.
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I guess i should clarify, what i mean is, the glassless 3D being affordable enough to mass produce or sell is too far off. By me saying people arent idiotic, i mean people will not expect glassless 3d in their homes right now. Thsi in no way hurts Sony or other manufacturers. Just like when AVatar took off and 3D in cinemas was going strong for a while it didnt make people stop buying 2D television to wait for 3D, just like i believe the 3DS will not stop people from buying 3D TV's because they need glasses.
Long term glassless 3D will be essential, what im saying is, opening the door on this market over the next 3-4 years is essential and the 3DS does NOT harm Sony from doing that in the living room, it helps them.
Consumers will not associate what they see with the 3DS and extrapolate that to what they expect from a live action movie on a big screen. They wont view them as identicle, but they will view them as 3D which is whats so important and th epoint i was trying to make. Seeing the Ocarina of Time in 3D on a 3.5 inch screen will not increase expectations for watching Toy Story 3 in 3D on a 55 inch screen. I feel consumers will understand the difference in image quality as well as screen size and thus not expect such a thing in their homes right now.
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The avatar/television comparison really doesn't work though, as Avatar wasn't a consumer level product. There's always been that fundamental divide between public and private consumer entertainment. Avatar wasn't competitive with television, Nintendo and Sony's 3D formats however are starting to take a competitive approach (particularly from Nintendo's end, that's exactly how they're positioning 3DS).
If Nintendo defines the standard, their goal is define it as "glassesless" and to define glasses-baed-3D as goofy, expensive and archaic. That doesn't support Sony, that impedes them, pretty directly. Even worse for Sony (and everyone pushing 3DTV, and Apple as well actually), in addition to gaming Nintendo's aggressively pursuing film content seemingly, and they already have the ear of Disney, Dreamworks and WB (and likely other content providers). Nintendo's made it pretty clear what direction they're heading, and it rather obviously does not support Sony's 3D standard...
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Sony's 3D standards are not limited to stereoscopic technology, it can also be used with autoSS3D as well. Idon't know how much you know about the tech that Nintendo is using, but the only difference is the use of a paralax barrier included on the screen, rather than in glasses.
Nintendo's choice in technology really doesn't matter in this debate as Sony is more interested in pushing PS3s and their gaming standards, which yes will inevitable lead to people buying TV's, but ultimately is meant to sell PS3s. However, though they have pioneered the advertising, they would much rather let Nintendo assume the risk of selling the first mass market device then come in later with living room technology when it is cheaper. Sony has no intentions of running a short term campaign on this.
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I dunno, I think an approach like that among television manufacturers very much runs the risk of consumer fatigue and even resentment. There's already some feeling of discontent over the relatively quick HD to 3D shift the industry if trying to push (versus SD to HD). Another quick move from the current approach to 3D to a new "glassesless" television standard a couple years down the line could sour the market entirely. Consumers also tend not to be looking "short term" when it comes to buying a TV.
As far as technology, the distinction seems to be more in implementation and approach. Nintendo's already trying to define "3D at home", we all heard their opening salvos at E3; glasses are uncool and undesirable. That might typify the general handheld versus setup approach to 3D in the coming years, and is a message I can definitely see Apple, Nokia and others converging around. Manufacturers who participate in both markets (like Sony, LG, Samsung, etc) may find themselves at odds internally over it too.
I'd also argue from Nintendo's vantage point there looks to be relatively little risk, though it's admittedly early and there are still lots of questions unanswered. 3DS looks about as close to a "sure thing" as the games industry has seen since PlayStation 2 though.
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I agree to some extent, but I'm still convinced that Sony is more trying to push a format rather than the actual hardware, hence the use of the PS3 as a medium to push the encoding format. I don't think Sony cares if you or I buy their model of TV, hence why I am saying that. Sony wants their software encoding and standards to maintain, not necessarily the hardware capable of it. Even if their venture into the actual TV's fail, their software tech will survive with the onset of AutoSS3D as the standard, due to the fact that the software essentially doesn't care whether one is using polarized glasses or a paralax internal screen to split the image. As long as the screen or glasses can accomplish the shutter effect, the software will be relevant.
So to sum up my speculation and my long term prediction:
1. Sony cares about software and rendering standards for Blu-Ray and PS3 software.
2. Sony cares about selling PS3's because its a one stop, inexpensive shop to market these software technologies.
3. They really don't care if their TV's are what push the hardware medium as long as 1 and 2 survives market penetration of 3D.
4. One can assume that, should their be a PS4, the focus will be utilitzing the software technology as a marketing point.
They stand to profit off of 3D encoded Blu-Rays, PS3 games, and console sales. I do realize the argument remains ,"What if the TV's don't sell," but overtime they will sell and Sony doesn't necessarily care that its their TV's paving the way.
Expect Sharp to be at the forefront of TV wave and Sony will ride the curtails of the 3DS' immediate capability of bringing 3D into the home and, Sharp made, AutoSS3D capable TVs as the prices fall and it becomes more economic. Sony is simply doing this now to make a future market which, more than likely, has 5 years before really starting to catch on and another 5 for the onset of mass market saturation. Hey it's the Sony 10 year plan again...lol
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