By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Is LBP2 Sony's answer to Microsoft's XNA?

I just got done watching the LBP2 part from Sony's E3 conference...and I have to say i'm pretty impressed that you can create pretty much any game you want with it.

So do you think Sony is using this to somwhat combat  Microsoft's XNA and the indie games section they have on live?

There are some differences though:

1. To use XNA to make games you have to pay MS $100 a year but you also have a chance of making money off of said games since you can put them on live for a small sum of money.

2. XNA is a program that runs on the computer (not a game)

3. Only people that have LBP2 will have access to the user created games in LBP2.

4. Other then the initial price of LBP2 itself you won't have to pay any yearly fees to make games (obviously lol)



Around the Network

Isn't LBP still bound by the artistic direction they created for it? XNA you can literally create about anything you want. I'm fairly sure LBP2 isn't that advanced.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



It's Sony's answer to Kodu, which was Microsoft's answer to LBP.



So, by your logic. Sony though hmm...to combat the XNA thingy, we're going to create LBP2...?

No, just no.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?