Reasonable said:
The obvious difference being Nintendo did it leading the way when 70m console sales lay before them whereas MS (and Sony to be fair) are doing it to 'keep up' and are facing the fact of having to compete with each other plus the 70m incumbent Wii's for a share of the market.
MS aren't being an inovative disrupter here, they're aiming to go where others have lead - which is fair enough, happens all the time, but let's be real, if Wii hadn't been a success do you still think MS would have invested in Kinect the same way, given it the same priority and risked all on it (something they're no even doing TBH)?
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Essentially for Kinect to be disruptive it needs three basic things as far as I can remember.
1. It needs to be good enough to serve the market and its purpose. Good enough doesn't mean perfect though, so Kinect can be flawed as it likely is in a few ways but so long as its good enough it meets the criteria. Wii hardware for example is what you'd call good enough as an alternative example.
2. It needs to serve underserved/unserved people. Essentially their angle is that Xbox 360 Kinect does 'more' than the Wii
with regards to media playback serving people who would otherwise not play games, it does multiplayer simpler in that people can drop in and out of games without fumbling with accessories and it reduces clutter. Essentially they say the Xbox 360 can do more than 6 accessories for the Wii to achieve with 1. I.E. One Kinect is worth 2 Wii motes, 2 Wii M , one sensor bar and the Wii Fit pad and never needs to be recharged whereas the Wii requires IIRC 7 AA batteries.
3. There are asynchronous motivations of the disrupter/disruptee and the diruptee cannot easily replicate the disruptors business model. The angle here is that Nintendo is a games software company first whereas Microsoft is a services software company first. Kinect is designed to service people who would never pick up a Wiimote whilst the Wiimote is designed to service those who would never pick up a standard controller. Microsoft doesn't care if they never sell a person a single game in 10 years so long as they can entice them with other services. This is why I say Kinect (Natal) is after the low side of the Wii audience whereas Move is attempting to stand in front of Nintendos natural progression up the market.