Smashchu2 said:
On bold: How do we know Nintendo cares about Apple? We just assume it. So having less then a fourth of the total revenue is a different business model then? In fact, I'm not sure what business model has to do with anything? Also, going from 0 to anything is easy. This does not mean they are growing a lot. It means they just started. Also, let's not forget that this is the tail end of the handheld market. The DS and the PSP were out for 5 years and have already hit their peak in terms of software and hardware. And Nintendo gave very little support to the DS in 2009. What did we have? Spirit Tracks and that's about it (and Fire Emblem). Considering the IPhone only mustered less then a fourth of the revenue, I would not say it's a serious competitor. Let's see how it fairs when the other two guys have bigger software titles coming out. And, let's not forget that that 19% is spread over a lot of games. The thing I find the silliest about the whole "Apple invading gaming," is there is nothing new about it. Mobile games have been around for a while. Let's hear it from Miyamoto though. He talks about how it was said that Mobile games on cell phones would take over the Gameboy. Well, did it? |
LOL, you're the one who thinks the business model disqualifies Apple's 19% of the market because it's divided between so many titles, so don't play coy and pretend I'm the one who brought it up. You made a freakin' table about business models! You said that iOS games don't count because they're cheap to make and cheap to buy (where have I heard this argument before?).
You have some powerful denial going on if you think the App Store is just a re-run. No software market has ever existed like this before. It's never been so easy to make, sell or buy software on any previous platform. No mobile phone has had a billion dollar software market before now.
I believe Iwata cares about Apple because he's a bit of an Apple fan, and I have a hard time believing that the man who built Nintendo into the beast it is today would twiddle his thumbs while a new competitor encroaches on one of his key markets.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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