Zelda vs Sorcery. Sorry no. They aren't close enough. I can understand the comparison as they are supposed to both be 1:1 action control under the same E3. The idea fails though. The orientation of both games are too different. Onces supposed to be about Magic spells the other is a Hero action game.
Sorcery should be compared against the Harry Potter series on the Wii. In this comparison it's more equal in values. However there is still a signifigant difference.
Harry Potter is not a generic adventure. It's more a generic adventure game. Theres a lot less combat than Sorcery. HP focuses far more on simple puzzles and exploration. Sorcery is about killing monsters and using items to get to unique places. I would put Sorcery more as a any other game like Ratchet and Clank.
However we aren't here to determine if Sorcery is better than HP either. Sorcery is supposed to be an important game for Move. In all straight forwardness. When it comes to Move Sorcery SUCKED. The demonstration was more about features of the game than Move implementation. Ok whatever. Secondly spells. WTH? Sorcery has the game go on pause so you can access the menu with the Move pointer? FAIL.
HP Strength was that Spell Casting was meant to be immersive while HP Wii could use some tweaking the game overall did a fantastic job of spell casting. There were no menus to cast spells. They were about gestures. Levitation was f'ing awesome. Repario, fire, stupify.... none of them need to be selected from a menu. They were all simple gestures.
Sorcery already looks to be a way better platformer than HP, but as a showcase game for Move. Well it's 5 years behind. Actually even worse at least game like Godfather BE and HP had good'ish motion control. oh having a wand match your on screen wand doesn't make the game good. much like a spastic Link how he was holding his sword in a bizzar manner.