There is nothing wrong with turn-based battle. People get mad that you just mash X, but in games like Legend of Dragoon, you were actually pretty active in what was going on in battle, and had to pay attention. The only flaws that game had was poor music production, and a weird ending. Otherwise, it is very good. I always wondered why there was no sequel, but after hearing from SE that towns take 43 years to make, I understand now...
I'll just say that don't confuse FF13 becoming lame with the entire JRPG genre failing. Just because Square Enix is making poor games, doesn't mean everyone else is. SE used to be the king of em', so their decline does tarnish the genre as a whole, but they are not dead. Excellent Square is dead; that I can agree on.
Cutscenes ruined JRPGs once FMVx exceeded two minutes in length. Early Ps1 JRPGs had them, but they never lasted too long. I don't think FF7 or Legend of Dragoon ever had one that exceeded 4 minutes (LOD especially). SE started creaming themselves with the idea of CGI and almost killed themselves with it by making the FF:The Spirits Within movie that no one watched. Even after it almost destroyed them, they are still 'movie' happy and the quality of their games was dashed as a result. As of now, they are just an embarrassment.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."












