greenmedic88 said:
Traditionally, yes. A role player only plays one character going back to pencil and paper RPG roots, but video game players have become accustomed to assigning actions to all party members (due to rock stupid AI as you mentioned) rather than have them act independently. The typical party member command based system that's been used in JRPGs since the beginning makes them more like turn based combat strategy games, but regardless, when you change certain parts of an old formula (what players expect before playing the game), for some you end up with New Coke. I prefer it personally because it speeds things up and I can more or less count on the AI to not screw things up, but obviously a lot of people don't. Personally, I think it would have been an interesting experiment to see an MORPG that enabled up to three (or whatever max party size) players to independently control one of the six characters during combat, but due to the extreme linear nature of FFXIII, I don't think it would hold well in comparison to a full MMORPG. |
unfortunately, the AI in FF13 is quiet dumb when it comes to buffs or debuffs, though such problems can be solved by having 2 syns or 2 sabs, it's very poor when it's only 1 in the para, the samething can be said about healing, they can be really stupid even with 2 healers so I often have to make myself at least a healer and waste one damage or debuff slot, which is annoying.








