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Gaming - JRPG's are dead - View Post

alekth said:
lestatdark said:

alekth said:

...

The only thing that I really disliked about the game was the turtles postgame grinding. Depending on luck it's not necessarily the worst grinding the genre has seen but following a game with close to none perceived grinding it did feel pretty bad.

Only if you resorted to using the Death spamming technique. I grind the Adamantoises by defeating normally. At 1:30 - 2:00 minutes per battle, it was faster than just waiting for Death to stick and refilling the TP all the way back to 5, after spending it on summons. 

And you can only use that technique on Adamantoises. Death doesn't work on their upgraded version, the Long Guis.

Nah, I used Death maybe 2-3 times for them. Talking about the luck og getting the necessary platinum ingots and traps. I think I was getting them pretty often (above the purely statistical odds, but it was still pretty annoying).

And I actually mainly used Death to get my last two traps from the Long Guis (just not the way it was supposed to be used - I used the method of stacking up all matk gear on Vanille, casting death and then switching to com/com/com to get the damage bonus).

Well, in drop terms, FFXII was more sheer luck based than FFXIII. Especially when you were trying to get Danjuro's or Yaggryu's, which only had a 1% chance drop after chaining more than 100 of certain enemies that themselves had a lower than 10% ratio of appearance

I've seen far worse RPG's in terms of item and gear grinding than FFXIII. 



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