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Forums - Gaming - *Used Games?*

I Buy games new for that new fresh smell. Anyways if you are worried about the money buy games from amazon. Games are 59.99 but you dont have to pay tax and its free shipping. Also most preorders you get a gift card. For MW@ i got a $20 gift card. For god of war 3 i got a $10 gift card. And for RDR i got a $20 gift card. So the total i really spent was $130 vs $180 i would have had to spent if i bought from gamestop. Also amazon usually lowers the price. right now super street fight 4 is 27.99 and demons souls is 30 dollars. Good Deal!!!!



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ZenfoldorVGI said:
mirgro said:
ZenfoldorVGI said:
mirgro said:

Brand spanking new.

Basicallt I buy them new for the same reason I don't pirate. I actually want to support the developer by giving them money, not swindling them out of it. Though, it seems piracy may have less of an afect on sales than even used games if some statistics from the US and Dutch governmens can be taken seriously, so an even better reason not to buy used.


The difference is, with piracy, no money changes hands, and thus the economy suffers. With used games, people in the game industry profit, including gamestop and their employees and the gamers themselves who buy and sell used games. When the flow of money increases, it actually STIMULATES the gaming economy, when no money at all changes hands, period, this causes the economy to stagnate. That is why piracy is illegal. There is an entirely seperate reason why buying and selling used games is legal, but pretty much, I'm just explained to you why piracy is bad for gaming, and the buying and selling of used games is arugable.

Morality aside, most of the people in the videogame industry don't develop or publish games. They are the gamers who buy and sell used and new games, and the employees of the brick and morter, or online stores who sell them, or the people who make VGChartz here, or the millions of reporters and programmers who live their life and make their money off of the industry. Without the buying and selling of used games, people would invitably turn to piracy or just not play those games at all, and thus stagnate, rather than stiumlate the economy.

Another thing to note, piracy is illegal, while buying and selling used games is encouraged by many within the industry. The "talent" as it were gets top billing, but overall, they are only a small part of the gaming economy, and thus should only be considered as a small piece of the pie in any argument concerning the nature and business of our industry. These people can program and perform simple math, but when it comes to economics and instury, they are probably just as ignorant as the common gamer.

That's a great way of thinking about it. However, the people at Gamestop are not part of the industry. The Industry consists of the players, and the people who make the game. Everyone else is a middleman. If you want to support the industry, you buy new, if you want to support leeches you buy used.

I will dismiss your talk of piracy as innocent banter, and I won't delve too much into your "studies" which imo, don't mean a goddamn thing, and are probably spin, but I want to address the bolded:

You are saying that people who work in the videogame industry at Gamestop, and people who work on websites, like this one, journalists, salesmen, business execs, analyists, and the millions of people who dedicate their livelyhood to videogames, actually DON'T work in the videogame industry? What about the publishers who FUND the game!?

What the hell industry do you think they are in then?

That sir, is complete ignorance. People who work at Gamestop ARE part of the industry, they exist because they are part of it. Their business is the buying and selling of videogames. This website and its creators ARE part of the videogame industry, because they choose to be part of it. They contribute to it in invaluable ways, and they also profit for it if necessary or possible. Middlemen ARE part of the industry, this is the very nature of any industry.

It's like saying that the people who work at Mcdonalds aren't part of the service industry, only the chefs and the people who buy their foods are part of that industry. That is completely ignorant. You believe that because they aren't "flashy" or because in your opinion, they don't contribute to the particular part of the industry that you want to promote, that they don't exist, or that they don't matter, which is completey selfish, ignorant, and insulting to me, and probably to everyone who helped make the industry what it is today, developers included.

Help me understand what the hell it is you're talking about.

Oh that's nice, so you discredit studies done by the following entities: IFPI (the study saying pirates buy more than non-pirates, so they probably threw in spin against the pirates not in their favor), the Dutch Government, and the US government. I mean yes, surely they are spinning what they found in favor of pirates, especially the IFPI, they definitely want to make pirates appear better than they actually are.

Are you even hearing just how poor of an argumenter you are? I stopped reading past that first sentence because you obviously cannot argue unless you dismiss evidence against you. So arguing with you is no better than arguing with the wall.

I will dismiss your talk of the indusstry as innocent banter, and I won't delve too much into your opinions which imo, don't mean a goddamn thing, and are probably spin.



damn it to hell, there was a forum bug and it deleted my thousand word post. I don't care anymore,....faccckk!!!

Ignore this post, I'lll just mildy reitterate to mirgro or whoever, that there are very valid reasons that I don't trust these studies, and that you ignored my entire last post, which I still haven't gotten a response to.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

mmonteiro30 said:
thranx said:

I buy almost all of my games used. I get them from ebay or video stores and get great deals on them. I dont buy from gamestop used because $40 is still too much for a game. unless I am going to get it on midnight release or with in the first week, which are few and far between. When games get to be reasonably priced then i will buy new ($30 or less for me) Paying $60 is just too much for me. Developers, publishers, and nintendo/sony/microsoft need to find a way to make games cheaper.


not tryin to call you out bro but i read in official xbox magazine that most games cost about $40, so charging $60 seams reasonable to me, however that being said. video games are way to expensive and i dont see how they can continue to survive when they charge prices like that. companies should be honest and have a tier system where some games realease for $60 other $50, $40, $30 and so on


The internet is for calling people out:) But basically the bulk of the cost of a video game(as far as I know) are dtermined by the people I mentioned. So the choice they can make is to make less on each copy they sell, to reap a bigger overall profit on more games sold. The market is there for games as evident by the used games sales. People just dont want to pay too much. I just wish some companies would give it a shot to see the results it would yeild. Basically what i'm saying is it is better to sell 3 million games at $10 dollars profit than 1 million at $20 dollars profit (made up numbers).



Here is a link to the pdf of the study for file sharing among games, movies, and musc. This is just for info, i only looed it up I didn't even read it.

 

http://www.ivir.nl/publications/vaneijk/Communications&Strategies_2010.pdf



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I only buy used games for non-current gen games. If I can get it new, I'd rather have it new.



ZenfoldorVGI said:
mirgro said:
 

Oh that's nice, so you discredit studies done by the following entities: IFPI (the study saying pirates buy more than non-pirates, so they probably threw in spin against the pirates not in their favor), the Dutch Government, and the US government. I mean yes, surely they are spinning what they found in favor of pirates, especially the IFPI, they definitely want to make pirates appear better than they actually are.

Are you even hearing just how poor of an argumenter you are? I stopped reading past that first sentence because you obviously cannot argue unless you dismiss evidence against you. So arguing with you is no better than arguing with the wall.

I will dismiss your talk of the indusstry as innocent banter, and I won't delve too much into your opinions which imo, don't mean a goddamn thing, and are probably spin.

Alright, so here's what we've got. I don't believe these "studies" because more often than not, they are done halfassedly. Not only that, many times they don't actually exists, and I can rarely find links to the data or methods under which they based their assumptions. On top of that, pirates and PC gamers are the number 1 group of people, in my experience, who like to use supposed studies to prove points they can't make themselves, with real work and logic(there is a PC fanboy on this site that can point you to a study telling you assholes smell like roses, but in every instance, he leaves out the part of the study which doesn't benefit his argument, lying by omission and trying to trick people into buying into his bullshit philosophy with his circumstantial evidence and usually completely made up studies). So, if I can't use logic to back up my opinion, I'll point to XYZ study I heard of which may or may not exist, and which probably fell under some improper assumptions if it did exist, so no, I don't believe studies and statistics. They are used improperly most of the time, and they are NOT evidence, nor shall they ever be evidence. They are anecdotal at best, and completely fake at worst. If you want to argue a point, argue it, don't bullshit me with moot and improperly selected, unprovable statistics. In fact, "studies" aren't anywhere nearly as valid as lies, damn lies, or statistics, which says a lot about their meaninglessness.

According to a 2010 US study by Zenfoldor, studies are bullshit 90 percent of the time.

However, that's completely irrelivant.

I conceeded to you your point about piracy, because even though I KNOW it's wrong(imo), I don't really care, and hope that everyone just keeps on believing whatever study they recently read. This is not my point, I don't care.

What I'M interested in is the entirity of my last post, which you completely failed to respond to.

How come u ain't respond to that 1 bro?

....as for me being a poor "argumenter" I think I actually won best "debater" on this forum last time we held a vote, but check me on that.

So the studies done by governments and anti-piracy groups, which paint piracy in a non-negative light are always half-assedly done. Yet your oh so worldly personal experience, observations and infallible logic, on which you base your argument of pirates being bad, are somehow less half-assed than the above enities' efforts?

As for your point about industry. I guess using your definitions we can also say that the grocery stores are also part of the video game industry, since they feed the developers and all. The farmers as well because they get the food which the stores buy which they use. In fact everyone is part of the video game industry by linkage.

First to get this out of the way, the people who pay for the making of a video game are a subset of the creators of a video game. I don't how you decided to not count them as part of the creators. An industry is the people or companies engaged in a particular kind of commercial enterprise, language courtesy of google. As such, the industry is in fact just the creators of the video games ad it has its customers, which are us. Meanwhile Gamestop is part of the retailer industry and websites like these are part of the print/news industry. They just happen to be specialized in video games, but it does not make them part of the video game industry since they are in no way involved in the making. I hate to break it to you, and your so overinflated ego, but you are just a customer to an industry, not part of it. If you want to take offense, the go right ahead.

As for the whole used sales thing. I wan to stop you right here before you start using por analogies of cars or pants wor w/e other physical good you can think of, because games are digital and not physical goods. That's a very big difference. When Gamestop sells you the used game, it's nothing like buying a used car, you have to think of digital goods. It's more along the lines of Gamestop going to the dealership, stealing the car, and then selling it to you for cheaper, but not by much, than the dealership.

 

Also, your last line is the most hilarious thing I have probably read on the internet to date. That's a huge achivement by the way. In a vote done in my WoW guild I was voted for the man with the biggest penis, so that means I have a big penis right?  Someone really needs to call the doctor, cause the only solution to your overinflated epeen is drainage. Are you also sure you didn't win the "best argumenter that dismisses arguments that might invalidate him, and thinks he has infallible logic" award?



mirgro said:

So the studies done by governments and anti-piracy groups, which paint piracy in a non-negative light are always half-assedly done. Yet your oh so worldly personal experience, observations and infallible logic, on which you base your argument of pirates being bad, are somehow less half-assed than the above enities' efforts?

As for your point about industry. I guess using your definitions we can also say that the grocery stores are also part of the video game industry, since they feed the developers and all. The farmers as well because they get the food which the stores buy which they use. In fact everyone is part of the video game industry by linkage.

First to get this out of the way, the people who pay for the making of a video game are a subset of the creators of a video game. I don't how you decided to not count them as part of the creators. An industry is the people or companies engaged in a particular kind of commercial enterprise, language courtesy of google. As such, the industry is in fact just the creators of the video games ad it has its customers, which are us. Meanwhile Gamestop is part of the retailer industry and websites like these are part of the print/news industry. They just happen to be specialized in video games, but it does not make them part of the video game industry since they are in no way involved in the making. I hate to break it to you, and your so overinflated ego, but you are just a customer to an industry, not part of it. If you want to take offense, the go right ahead.

As for the whole used sales thing. I wan to stop you right here before you start using por analogies of cars or pants wor w/e other physical good you can think of, because games are digital and not physical goods. That's a very big difference. When Gamestop sells you the used game, it's nothing like buying a used car, you have to think of digital goods. It's more along the lines of Gamestop going to the dealership, stealing the car, and then selling it to you for cheaper, but not by much, than the dealership.

I didn't say they're "always" half-assedly done, I said they are more often than not half-assedly done. That's just my opinion. While I'm sure your studies exist, and are valid, I can't really comment on their validity becuase I haven't seen them.

What I can say is this, studies are a dime a dozen, and when it comes to piracy, I bet I can point to several that come to the opposite conclusions you claim yours do. Point is, studies don't an argument make. Especially when you don't even bother to present them, and your argument is nonexistant without them....Try to argue your point, and draw conclusions and maybe people will listen to you, don't just point to some insignificant study, and claim that everyone who contradicts it is full of shit. If you're trying to sell me that piracy is good for the industry, then you're argument is full of shit imo, and I don't care who agrees with you.

No study thusfar has accurately compiled the results piracy has had on the PSP(and none ever will), and by its very nature any study like this would be a prediction, estimation, or an extrapolation. There is no absolute proof, and thus, your study is theory, and it always shall be. You can form an argument on your on, or you can lazily cling  your study, but in practice, your study will not hold up to scrutiny, while your logic might.

As for your ignorance that gamestop and VGChartz are not a part of the videogame industry, you are simply and provably wrong.

Industry: the people or companies engaged in a particular kind of commercial enterprise;

A publisher and a developer is not the same thing.

As for your implication that I would claim grocery stores are part of the videogame industry because they feed developers, you are wrong. The only way grocerystores would be part of the videogame industry is if they sold videogames. Walmart is a small part of the videogame industry, as is amazon, as are gamers who purchase and sell games, as are journalists who report on games, as are analists who predict games. All of these people are involved in an economy driven by videogame and marketing sales, where they either profit from or contribute directly to said industries economy. The grocery store would profit from those developers if they were developers or car salesmen. It has nothing  to do with the industry.

Just think of it like this. If your job depends on the existance of videogames, then your in the goddamn industry like it or not.

As for my epeenesque statement, I was doing 2 things at once. I was having a laugh at your use of the word "argumenter" and I was letting you know that I am not a rediculious and unintelligable poster as you would have implied, but rather I'm raising some very valid points and you are doing a terrible job at contradicting then. I wasn't bragging. I sincerely apologize for the way I acted in my first response to you. I think I did go a little too far and there was no call for the way I spoke to you, but I'm not wrong here. Piracy stagnates where used games arguably stimulate. It's all about the money. When money moves within an economy that is good, when no money moves, that is bad. If you can present a study to the contrary, then that study would be wrong, because it's economic law, not theory.

You should get together with Vlad, now that's a piracy lobbiest I can respect, hehe!!



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
mirgro said:

So the studies done by governments and anti-piracy groups, which paint piracy in a non-negative light are always half-assedly done. Yet your oh so worldly personal experience, observations and infallible logic, on which you base your argument of pirates being bad, are somehow less half-assed than the above enities' efforts?

As for your point about industry. I guess using your definitions we can also say that the grocery stores are also part of the video game industry, since they feed the developers and all. The farmers as well because they get the food which the stores buy which they use. In fact everyone is part of the video game industry by linkage.

First to get this out of the way, the people who pay for the making of a video game are a subset of the creators of a video game. I don't how you decided to not count them as part of the creators. An industry is the people or companies engaged in a particular kind of commercial enterprise, language courtesy of google. As such, the industry is in fact just the creators of the video games ad it has its customers, which are us. Meanwhile Gamestop is part of the retailer industry and websites like these are part of the print/news industry. They just happen to be specialized in video games, but it does not make them part of the video game industry since they are in no way involved in the making. I hate to break it to you, and your so overinflated ego, but you are just a customer to an industry, not part of it. If you want to take offense, the go right ahead.

As for the whole used sales thing. I wan to stop you right here before you start using por analogies of cars or pants wor w/e other physical good you can think of, because games are digital and not physical goods. That's a very big difference. When Gamestop sells you the used game, it's nothing like buying a used car, you have to think of digital goods. It's more along the lines of Gamestop going to the dealership, stealing the car, and then selling it to you for cheaper, but not by much, than the dealership.

I didn't say they're "always" half-assedly done, I said they are more often than not half-assedly done. That's just my opinion. While I'm sure your studies exist, and are valid, I can't really comment on their validity becuase I haven't seen them.

What I can say is this, studies are a dime a dozen, and when it comes to piracy, I bet I can point to several that come to the opposite conclusions you claim yours do. Point is, studies don't an argument make. Especially when you don't even bother to present them, and your argument is nonexistant without them....Try to argue your point, and draw conclusions and maybe people will listen to you, don't just point to some insignificant study, and claim that everyone who contradicts it is full of shit. If you're trying to sell me that piracy is good for the industry, then you're argument is full of shit imo, and I don't care who agrees with you.

No study thusfar has accurately compiled the results piracy has had on the PSP(and none ever will), and by its very nature any study like this would be a prediction, estimation, or an extrapolation. There is no absolute proof, and thus, your study is theory, and it always shall be. You can form an argument on your on, or you can lazily cling  your study, but in practice, your study will not hold up to scrutiny, while your logic might.

As for your ignorance that gamestop and VGChartz are not a part of the videogame industry, you are simply and provably wrong.

Industry: the people or companies engaged in a particular kind of commercial enterprise;

A publisher and a developer is not the same thing.

As for your implication that I would claim grocery stores are part of the videogame industry because they feed developers, you are wrong. The only way grocerystores would be part of the videogame industry is if they sold videogames. Walmart is a small part of the videogame industry, as is amazon, as are gamers who purchase and sell games, as are journalists who report on games, as are analists who predict games. All of these people are involved in an economy driven by videogame and marketing sales, where they either profit from or contribute directly to said industries economy. The grocery store would profit from those developers if they were developers or car salesmen. It has nothing  to do with the industry.

Just think of it like this. If your job depends on the existance of videogames, then your in the goddamn industry like it or not.

As for my epeenesque statement, I was doing 2 things at once. I was having a laugh at your use of the word "argumenter" and I was letting you know that I am not a rediculious and unintelligable poster as you would have implied, but rather I'm raising some very valid points and you are doing a terrible job at contradicting then. I wasn't bragging. I sincerely apologize for the way I acted in my first response to you. I think I did go a little too far and there was no call for the way I spoke to you, but I'm not wrong here. Piracy stagnates where used games arguably stimulate. It's all about the money. When money moves within an economy that is good, when no money moves, that is bad. If you can present a study to the contrary, then that study would be wrong, because it's economic law, not theory.

You should get together with Vlad, now that's a piracy lobbiest I can respect, hehe!!

WEll that is how you implied the studies are. It was the very reason you dismissed them. Do't pull the "didn't read them" part because even if I do provide the links o the studies, you still won't read them and just dismiss them if they fly in the face of your logical scrutiny. I'd love to hear your reasons for saying that piracy just stagnates and is all around bad for the industy.

As for the whole industry argument, you are still wrong. I never said publishers and developers are the same, I said that publishers are a subset of creators, which include the developers, the publishers, and the guys who copy the CD, the guys who make the boxes and manuals. That is the industry of video games, and that's where it ends. Everything else is something that just revolves around the given industry. Video game magazines are in no way involved in the video game creation, nor are retailers. They just revolve around the industry without being a part of it. In fact they are parts of their own industries, retail and news.

As for your "economic law," I hate to break it to you but at one point in time mercantalism was also an "economic law" and so was being tied to gold. In fact I can list many economic laws which have been replaced with better ones throughout history.



Some interesting posts on this subject... including those they stray from the subject.

Anyway to answer the question with the odd exception I buy all of my games brand new.

This is mostly due to the fact that I buy games on release day so used games are not even an option.

However, as a long time gamer I feel a responsibility to support the developers/industry and hence I want my money being distributed correctly.