patapon said:
But you do have to jump in the right direction... and you do actually need to be moving in order to make jumps. That's why moving is essential to getting around in MP! You have to jump from one platform to another... it's platforming. Granted, it's different jumping and it's much less a science with the double jumps and hold 'A' to glide, etc. But it's jumping from place to place I.E. platforming and the description you gave it makes it seem like a QTE, which is incorrect. One of the two main differences (the other being the floatyness) IMO between Uncharted and sonic for example, is that Uncharted has a very sophisticated grab mechanic which most other platformers lack entirely. I don't think this detracts from it's status as a platformer, I think it's more correct to say it's of a different variety. Sort of (but to a lesser extent) how Mario Kart and GT both have different mechanics yet both are racers. In regards to no floatyness, that's true. But than again it wouldn't work in Uncharted because it's trying to mimic real physics which don't allow for that. You're fully entitled to your opinion, but I don't understand why .1 second of air-time, most of which doesn't amount to squat in the likes of DKC and Crash, is really all that important for genre classification. As I said previously, Drake jumps from place to place and climbs all over the place... this is what most people consider platforming. |
I don't agree with everything (I wont agrue anymore, since I think I got this too far also, my limited knowlege of english doesn't permit me to explain properly about some things) but yes, I think I can more agree with this in general, I like the paragon with Kart and GT...it may be considered platforming of a different kind. (just not my kind).











