I don't know if this has been posted in this thread already
Xenogears - 31/40
Xenosaga Ep II - 33/40
Xenosaga Ep III - 32/40
Xenosaga Ep I & II - 31/40
Why don't you make like a tree and get out of here?
I don't know if this has been posted in this thread already
Xenogears - 31/40
Xenosaga Ep II - 33/40
Xenosaga Ep III - 32/40
Xenosaga Ep I & II - 31/40
Why don't you make like a tree and get out of here?
After that excerpt, I am officially hyped.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
| SaviorX said: After that excerpt, I am officially hyped. |
Ditto. This game just sounds grand.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin
Lol Xenosaga Epi II got the highest score out of all the Xenos when it should have been the worst. Basically just for the battle system which was utter crap. Other than that the game was great. But IMO the list should be like this.
1.) Xenosaga III
2.) Xenosaga I
3.) Xenogears
4.) Xenosaga II
The excerpt sounds great! I liked the song in that other trailer!
When is the soundtrack for the game releasing?
| darthdevidem01 said: The excerpt sounds great! I liked the song in that other trailer! When is the soundtrack for the game releasing? |
The 23rd. But there's also a 12-track excerpt CD shipping with the game itself.
Soriku said:
I think the battle system is good in Ep II especially when you're fighting the optional bosses and you have to understand the battle system. It's better than 1 for sure IMO. Need to see how good III is still. |
The problem still remains that battles drag. That was my biggest problem with Episode 2.

I know my preorder will go as soon as they confirm the release date,,,,,,, My wallet wants to cry, but it cant be help it, I need to get it as soon as possible aka right now!!
Menx64
3DS code: 1289-8222-7215
NNid: Menx064

| Soriku said: New sub characters and info. Juju Race: Homs, Gender: Male, Age: 13, Height: 153cm -- Carne's little brother. After Colony 6 was attacked, he fled alongside Carne to a camp outside the city. Odama Race: Homs, Gender: Male, Age: 60, Height: 165cm -- Head of the Colony 6 defense force. He protected the city from repeated attacks by the Kishin army. Gad Race: Homes, Gender: Male, Age: 26, Height: 191cm -- A soldier in the Colony 6 defense force. He's a master of the Ether Rifle. Dikson and Mumca were previously revealed. This leaves just two unrevealed sub characters.
While writers Takeda and Takahashi have the same interests (books, movies, etc.) they often had differing opinions about them. This actually worked out rather well when it came to developing Xenoblade’s plot. It made things easy to discuss because each instinctively understood what the other was getting at, and it also allowed them both to propose ideas completely different from each other’s. And when they couldn’t figure something out, Nintendo staff was happy to zero in on the exact problem that both Takahashi and Takeda had missed or happened to encounter a writer’s block at.
The meetings were weekly, every Thursday, a pace that was one Takeda was already used to due to the anime industry, and one that allowed problems to be cleared before they could pile up. This continued for one year before the script was completed, and by the end, no one could tell whose idea was whose, and all for the better.
One of the main points Takeda focused on was the protagonist, Shulk. He is the one character most intimately connected with the player, since you control him. As such, Takeda conjectured that he would also be the easiest for the player to dislike, if he didn’t act the way the player expected him to, or said something the player wouldn’t. The goal? To create a protagonist that wouldn’t be disliked.
One of the solutions to this ambitious goal is to create a silent protagonist, but Takahashi wasn’t having that. He wanted to find another way to make the characters resonate with the player. In fact, by the end of development, there was not one character in the game that could be classified as the “silent type.” This could even be seen in the battles, where your party members constantly cheer you on. He felt that this constant interaction made them resonate better with the player.
Another goal was depth. The world enormous. Colony 9, which is where Shulk picked up the legendary Monado, could have been the setting for an entire game in and of itself. Not only was it large, it was filled with content as well. No matter where you went, there was always something waiting -– a story event, a quest, or simply strong, boss-like monsters. Sometimes, according to Takahashi, there were even spots where you would (ideally) just stop and gaze around and go, “Wow. Places like this exist too?”
In fact, some game events were designed around this idea of “stopping to smell the roses.” The development staff was especially astonished to receive the instructions for one quest: “Collect 400 of this item.”
When asked to define Xenoblade, Takeda replied that he would like people to think about the “macro vs. micro” perspective; the enormous size of the world vs. the tiny person that you are. As for Takahashi, he said that one of the main focuses of the game was the growth of the protagonist — that it was, in a word, a journey. He was heading for an unknown future in an unknown land, and one of the most important parts in the game was that he was always moving forward. |
Minus the sidequests & the size of the world, all of this sounds pretty typical of what an rpg developer would be faced with and what they try to do.
