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Forums - Sony - Sony: If It Didn't Work On Wii, Don't Try It On Move

Source: kotaku.com

 

Sony's PlayStation Move motion control peripheral has a lot in common with the Nintendo Wii, leading many to fear the PS3 is about to be inundated with crappy Wii ports.

That would be a disaster for Sony, so thankfully the company is working actively with publishers to ensure that the first generation of Move games don't end up like most Wii games: namely, ill-advised waggle plastered atop a "regular" game.

"Our challenge here is to make sure you're doing it with the right games and the right genres", Sony's Rob Dyer told Gamasutra, "and that's where we're spending a lot of our time, going back to people and going", 'Good idea. Bad idea. Good idea. Yeah, not so good idea.'"

"Those are the types of things that we're trying to at least steer people away so they don't spend millions of dollars, come back to me and go, 'Eh... It didn't sell.' 'Well, okay. You never should have made it. It was never going to work anyway. It didn't work on the Wii for a reason. That category didn't. Why did you think it was going to work on this one as well?'"

That's the kind of cold-hearted pragmatism that can, above and beyond the raw specs of the Move, make or break the technology.



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Good to hear, let's hope this means the lessons learned from the Wii will be applied here.



Stopped reading at Kotaku's usual bullshit

I mean come on, how can anyone take them seriously?

If you said "ensure that the first generation of Move games don't end up like most Wii games: namely, ill-advised waggle plastered atop a "regular" game." On VGChartz you would be mocked mercilessly. These people get paid to do it.



Hopefully Sony will do a better job at regulating what gets released for the PS3 than Nintendo did. There are bad PS3 and 360 games but NOTHING compares to some of the shovelware that came out because of Nintendo's motion control. People are expecting a more refined experience (and for what the Move is expected to cost, along with PS3 hardware and a game, it had better be a HUGE step up!) and a few games like "Kawasaki Jet Ski" will kill any momentum that the Move has built.



Translation: If it sucks, we're not stealing it



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

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I don't like the sound of this, it sets off "scant hardcore offerings" alarm bells ringing.

After all, what kind of games often underperform on the Wii? (Though not always, see Monster Hunter Tri) Hardcore third party games, especially if they're unknown IPs. Which is exactly what Move will needs lots of if it's to distinguish itself from the Wii in the minds of gamers.



scottie said:
Stopped reading at Kotaku's usual bullshit

I mean come on, how can anyone take them seriously?

If you said "ensure that the first generation of Move games don't end up like most Wii games: namely, ill-advised waggle plastered atop a "regular" game." On VGChartz you would be mocked mercilessly. These people get paid to do it.

I know. I'm jealous of them, too.



Also, on topic

I love how people claim that the existance of bad games, rather than the lack of good games is what can kill a platform. Note how the consoles with the most shovelware are the PS2, Wii, DS? Which coincidently will be the 3 highest selling consoles by the time they're done. High sales breed shovelware. Shovelware does not in any way breed low sales



Sony +1 respect, as long as they carry through with this.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

If you are only stealing the good stuff I hope I get all three trauma games on BD for 60.