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Forums - Gaming - Make your perfect Final Fantasy (from setting, to music to battle system)

Setting - Medieval. Magic is something rare in humans although more common in other races. Cannons and rifles excist and technology that incorporates magic exists (Not Magitek though)

Art style would be similar to a fantasy painting. Graphics would be sort of cell-shaded like the cell-shaded Prince of Persia game.

Plot - A very old empire is crumbling and the world is entering chaos, the main characters are stuck in the middle of it all. It turns out that the entire world order is being thrown into chaos due to a conspiracy dating back to when the world was created. Or something like that.

Leveling and stats system would burrow from the best stat/leveling system I know in a video game (Heroes Of Might and Magic IV), but expand upon it more. When you level up, you get to select skills to improve in.
Depending on what skills you chose to advance in, your character will automatically be asigned to a class and gain bonuses specific to that class.
Relics from FFVI would make a return, and so would Espers, only they would be called something else, and you don't "equip" them, you "allign to their energies" or something like that to be able to level up in their magic and gain their spells. The alignment system would have lore support (*looks angrily at FFVIII junction GF system*)

Combat system would be intuitive yet deep, sort of like the FFVI combat system, only there would be more content (More stuff like "Zombie" and "Poison" and such) and prehaps to give it more depth yet not make it unnessecarily complex and intimidating (*looks at newer FF games*), a stance system could be incorporated, so that you could change the stance of any character at any given time during the battle to give them different buffs. "Guardian stance" for example could give a character better defence, and "Berzerker" stance could lower defence and boost attack and so-on so-on. Beginners could just give characters the stances they think suits them best and not worry about changing them (Like giving a knight character the guardian stance and an offensive character the berzerker stance), while advanced players could try to abuse the system by changing to aggressive stance just before a characters active time bar is fully charged, and switching to a defensive one afterwars to get the most out of the system. Managing such a system makes for a very high skill ceiling without compromising the skill floor due to the system being easy to understand. With a high skill ceiling, the main story could be made easy, but there should be many many mini-bosses that would recuire near-perfect control of the system so that there was a challenge for advanced players.

Lenght - Main story could be like what the longer FF games usually are. Although completing the game fully will take a very very long time.

I suppose Uematsu is the guy who made the music for FFVI? He would make the music. And he would be forced to incorporate a synth into the battle and boss tracks (because the synth sounds in FFVI boss music and FFVIII and FFVII boss music were awesome. And the battle theme would start with the classic bass sound that the battle theme in FFV FFVI and many other FF battle tracks starts with. And when you win, the classic win tune from the older games plays.

I must have really been overthinking about all of this some time in the past xD
I usually think about "How would I have made a game in the [Insert series] series"



I LOVE ICELAND!

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Setting - Cyber-punk future/sci-fi setting, with at least one giant disaster leading to at least 1 continent becomming a post-apocalypse landscape. I think having to deal with the survivors could be quite cool and shocking. Oh... and proper towns.

Music Composer - Uematsu

Characters - 8 playable total, 4 male, 4 female.
Male:
Main= Early 20s
1 Immortal character, mysterious, been alive for a long time (effectively a divine being, but with a dark past)
1 Father on the run from the law for a crime he didn't commit
1 Cid... gotta have a Cid

Female:
1 Love interest (gotta have at least 1 of these), 20s
1 late teens girl whose parents have been killed after unwittingly helping the bad guys
1 Scholar, intelligent, mid 30s
1 divine being with no knowledge of her ancestry

Bad guy: An immortal being.

Genral plot outline - A revenge story is always good:
1. Main bad guy and main good guy are friends, yay... then a betryal event, boo!
2. Bad guy attempts to gain the powers of a old and evil god, but is being manipulated by said evil god's son (let's say this is the reason for betrayal earlier). Evil god possess main bad guy. 3. However, this frees up a bunch of other old gods who pass on there powers to our group of heroes, woop dee doo...
4. Evil god starts a conquests that lays waste to at least 1 continent. Creates demonic creatures as his army and finds ways of forcing common people to obey his will.
5. Heroes traverse wasteland with there new powers and fight old god, kill him, everyone's happy... except for the continents that's now a wasteland. Cue Fallout style sequel :P.

Battle system - Like Grandia. Spells acheived through technology upgrades (kinda like nano augs in Deus Ex, have a set number of slots that increases through level up and 1-off items) instead of divine powers. Gods enable summonings and extra abilities/enhancements and can assign a god to a character like FFVI. Multiple weapons; single slot. Single slot for armour. Multiple slots for accessory's, increased during lvl up.

Length - 50 hrs main quest; 200 hrs with everything

Extra content (side qusts & so on) -

-4 Weapons to defeat
-Racing mini-game (future car racing) with upgrades available for car and multiple cars to buy or win in other quests.
-Airship battle mini game with upgrade quests to make it more battle ready
-Chocobo breeding, can ride different chocobos to unreachable areas & sell for loadsa money
-2 Rival merchant companies, you can choose which one to support by doing quests for one (corporate sabotage etc.), but will have adverse effect on other.
- Ultimate weapons to find for each character
- 3 hidden Gods/Summons to find
- Limited ability to create "super" spells