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Forums - Nintendo - Mario galaxy 2 can and should be considered art

Love that you're starting this again!

I obviously haven't played it yet, but yes. I fully expect this game to be a work of art, like the original. Anything which warrants critical appreciation is an art form, in my opinion.



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Damned badgenome posted a pic of Ebert before I could make a comment. *slams fist on desk*



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"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

RageBot said:

Funny how all of the pepole here who never learned anything about art are trying to justify Super Mario Galaxy 2 as one.

Implying art school teaches you what art actually is, rather than how to just fit in a "marketable" box.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

RageBot said:

Funny how all of the pepole here who never learned anything about art are trying to justify Super Mario Galaxy 2 as one.


implying you kow anything about what anybody here has learnt



                                                                           

NEL_PATRAS said:
RageBot said:

Funny how all of the pepole here who never learned anything about art are trying to justify Super Mario Galaxy 2 as one.


implying you kow anything about what anybody here has learnt

No, but i'll be suprised if a fifth of the pepole who posted here learnd both practical and theoretical art as much as I did :)



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

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I don't understand why so many video game fans are overly obsessed with labels. Hardcore, casual, art... (e.g. "I don't just PLAY videogames, I'm a GAMER!"). It's pretty asinine, and it screams a desperation to be accepted into some cliquish community.

Why does something need a label to be legitimized? Calling a video game art is like calling the statue of David a game. A thing is what it is, and that's all. What makes it different is what makes it good, and necessary as it's own . Even architecture is often excluded from being called art. If I were to define art as I see it, I would say it's a singular, created vision that is transferable aesthetically to others, usually inducing an emotional impression or response.

Video games to me are more of an art "loaf". It's made up of artistic part, but as a whole it (thankfully) becomes something very different with a very different purpose. What eliminates games from being "art" would be that games are INTERACTIVE. When something becomes interactive, you are given choices as to how to experience it. Art is not about a collective input of it's consumers. It is to be viewed as it is. You can't go up and draw a moustache on the Venus De Milo. It's about one person's creation of a thought, idea, feeling. If games were "art", they couldn't be interactive, and a game that's not interactive is not a game. Is Monopoly considered art? This is the same reason I would never consider a "choose your own adventure" book to be an actual "novel".

A game is to be played. A movie is to be watched. A book is to be read. A song is to be heard. Does it need to be more complicated than that?