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Forums - Sales - Epic President: “The Money’s On Console”

I'm a Console Gamer so Console games are always a priority for me.

But in regards to the statement, I think Blizzard and Valve would disagree... Especially Blizzard...



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hobbit said:

does calling it coryright infringement make you feel better? Like you didn't just take something that some people worked hard on and expect to be able to feed their familes and send their kids to college on.

LOL calling a game shit and worse just because its on  consoles makes you a good consumer? lol You defend stealing then call your self  a good consumer? What a load of BS you are.

There is a really good  thread about piracy in the gaming forum so I suggest you go read that so you can inform yourself about it some more.

You also seem to be either unable to read what I wrote, comprehend what I wrote, or most likely just conveniently disregard it to try and  repeat yourself like a parrot so I guess I'll just end this here.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
hobbit said:
 

does calling it coryright infringement make you feel better? Like you didn't just take something that some people worked hard on and expect to be able to feed their familes and send their kids to college on.

LOL calling a game shit and worse just because its on  consoles makes you a good consumer? lol You defend stealing then call your self  a good consumer? What a load of BS you are.

There is a really good  thread about piracy in the gaming forum so I suggest you go read that so you can inform yourself about it some more.

You also seem to be either unable to read what I wrote, comprehend what I wrote, or most likely just conveniently disregard it to try and  repeat yourself like a parrot so I guess I'll just end this here.

lol like reading some idiots arguement on why piracy is okay is going to change my mind. And what points am I disregarding? the ones that make no sense? or the ones that are blatantly wrong?



Smooth Criminal: I'd be interested to see any numbers that prove Dragon Age has sold better on the PC than on consoles. VGC shows 2.4m combined multi plat. EA claimed 2.8 million shipped on the three plats. in an article from Feb. 8, 2010. (PC gamer). Ddl nos. just aren't available and being top earner on Steam back in Nov. doesn't mean millions in sales. I would guess the number of users to be higher on PC but how many paid for their copy? Sorry for off topic.

There must be a middle ground between nightmarish drm and abandoning the PC. The biggest drawback I see is that until the next consoles release there will be little incentive for devs to push the envelope. PC gamers will only get ports close to their system specs at the beginning of each gen. $maller pc-first devs will struggle with the increasing pace of the tech advance.



We need more Blizzards.



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hobbit said:
Kasz216 said:
makingmusic476 said:

Given all this talk of "true" PC games, I'm going to take a second to rant about Borderlands.  The game is a combination FPS and WRPG, and at it's core feels like it was MADE for PC.  Yet they designed it entirely around consoles, and did one of the weakest ports I've ever seen.  Graphically the game looks and runs fine on PC, but the controls are crap.  The mouse sensitivity is just bad, and unlike every other PC game in the history of PC gaming, they don't let you make use of any of the benefits that come with having a mouse.

In a console game, you click a button to enter a menu, click another to back out of a menu, etc., right?   On a PC game you generally just click on the menus you want to access with the mouse, click on what items you want, etc.   In Borderlands, they left the menus as they were on consoles, so you have to hit a keyboard button to access a menu, scroll to the item you want with the arrow keys, press a different button to buy the item, etc.   It's cumbersome, unintuitive, and annoying.

The mouse sensitivity also completely changes when on a menu, making it laggy and sluggish.   At least it's relatively normal while actually playing, but I guess they had to at least do that to keep the game from being totally broken.

Borderlands is one of those games that should theoretically sell better on PC, given it's mix of genres, but they totally borked the PC version.

Not to mention the pretty much complete inability to mod it at all.  That and the lack of variety of enemies pretty much makes it so i won't buy another Gearbox game.  It was fun for a while, but i just expect more from PC.

Meh they are an average developer, and after the dark period and change in art style you should have expected a boring repeat affair.

I didn't find it boring... the first playthrough of it was about as much fun as i've had with a game.  There just isn't much to make you go back, and you can get through it pretty quick.

The best parts are the parts where you are fighting the Crimson Lance and other groups of people, and that just doesn't happen much... with some Mods there would be a lot more to play but eh...

That and the loot system could of been done a lot better.  It was cool they used procedural generation, but they didn't take any risks and played it as safe as possible.

It's the videogame equivlent of like... Monk.  Great for a while, but then it gets repetitive.



hobbit said:
richardhutnik said:
SmoothCriminal said:
Last Time I checked, Dragon Age did better on PC than consoles. It's because it's a PC game from the ground up, not dumbed down for the consoles. Bioware made 2 seperate versions. If Epic could take a hint, then maybe the PC would be back on top.

The PC isn't dead, it's community is just more demanding. Give us effort, and we will repay you.

More demanding plus more likely to pirate = less likely to support.  That is the reality of things.  Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low.  However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for.

Awaiting shio's multi-post tirade against shio here.


PC's a pain to code for? Sure if the devs bring it on themselves by:

1. Trying to do muticore rendering on D3D9, the API is old and doesn't like this.(really should think about moving future projects to D3D11, you have free threaded resource creation, async resource loading, multithreaded draw submissions and display list just like the Xbox)

2. Trying to be the graphics king and hand optimizing the code for Amd ati, amd nvidia, intel ati, intel nvidia.

Compared to consoles, it ends up being a pain, because the level of diversity in equipment, need to update the OS and other drivers, results in the chances of code not working as intended.  With consoles, you have one target you code to.  And you build libraries that work with that, and you use those libraries.



vlad321 said:
hobbit said:
 

This perceived "dumbing down" just because a game is on a console is BS and a lame excuse. Im sure Dragon Age was stolen a whole bunch too.

It's not jusbecause it's on a console, it's because it has console mechanics. The UI, the movement, the selections, the dialogs, the gameplay, the options, the moddability, etc. etc. When a game is on a console some, ad usually all, of those are dumbed down to fit the lowest common denominator, that being the console.

As for Dragon Age, it was just barely dumbed down for consoles so it sold well.

One last point, you cannot steal a video game unless you physically ran in the store and took the CD off the shelf.

So, if someone were to go in and make copies of intellectual property in a corporation that is classified against the wishes of the company, and do so without paying for the research that went into developing the intellectual property, that is what?  That is normally considered theft of intellectual property. 

Or, let's say you provide someone the tools to dig a ditch in your house, and they do it, and you don't pay them for this effort.  If that is not theft, then what is it?

Let's say also that a theater performance is being given live, and admission to the performance is charged, to cover the costs of the production.  You end up sneaking in and not paying, against the wishes of the performance of the theater crew.   That is what?  Hey no one is harmed, right?  Does not one rob the performers of their money when doing that? 

All these are considered theft, or at least fraud.



If i watch a stream online of The Dark Knight, im not breaking the law. But if i copy the same movie and watch it on the same computer, im breaking the law.

The copyright law is flawed.

If i stream The Dark Knight online to a bunch of my friends im breaking the law, but if i have them over for pizza and we watch the same movie, im not breaking the law.

The copyright law is flawed.

Its not stealing whatsoever.



vlad321 said:
hobbit said:
 

I concur, Morrowind is the best Elder Scrolls game, but that was a console game too. so i don't understand the hate for the devs over oblivion. It was still a good game. by spoiled I mean that you have to have everything your way or you won't like it, even if its still a good game.

Morrowind didn't make any sacrifices on the PC however. So you are fine with games that are chronologically made later being worse than games before? You are basically fine with games being worse and worse as time progresses?

Oblivion was NOT a good game, why bother with Oblivion when I already have Morrowind? Morrowind is better, that means there is no place for Oblivion. Also yes, as a consumer I expect the developers and companies to bend over and take it up the ass for me and to listen to me, not vice versa.

Actually Morrowind had to sacrifice something due to XB1 limited RAM. Although Bethesda succeeded to offer wide open spaces and dungeons, thanks to a clever dynamic loading, they couldn't avoid sacrificing continuity between indoors and outdoors. The almost contemporaneous Gothic, PC only, had some separated underground vast levels, but offered continuity between outdoors and all the buildings on the surface and some small and medium dungeons too.



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