Garnett said:
MikeB said:
Vetteman94 said:
MikeB said:
By staying exclusive to the PS3 they will have less worries about differences in system specifications, they already stated they love the hardware / that it's much more powerful and likely they can tap into other benefits as well such as maybe sharing more tech with first parties and Sony doing marketing for them.
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How would they know it is much more powerful than the 360, from all the experience they have from working on the 360?
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It's very simple actually. One of the PS3 cores is the same as all the CPU cores found on the 360. 
Also developers regularly change jobs and interact with each other at event, anyway it's not a big secret anymore...
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Except PS3 has one core while 360 has three.
Dont even say that the SPU are cores because there not and all 6 SPUs added up (one disabled for background function) equal 3.2 ghz which is just one of the 360's cores.
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Both Garnett and Mike are so uninformed and biased it's not even funny.
The Ps3 SPUs are very different than the Xbox 360 CPUs. The Xbox 360 has 3 CPUs, while the Ps3 has 1 CPU and 7 SPUs. The Xbox's CPUs process all of the data individually; 1 core processes some, 1 core processes some, and the last core processes some. The GPU is also superior, which brings the Xbox 360 coding on par with PC coding, which every developer is used to.
The Ps3 SPUs on the other hand work like normal cores, but they're not as powerful. The Ps3 CPU DISTRIBUTES all of the data and information for each 3.2 GHz SPU to handle. That's 7 SPUs. A game like Uncharted 2 would have used 1 of the SPUs to process the polygons, another SPU for draw distance, another one for water detail, etc etc.
The reason the 360 is almost maxed out is because it's like coding for a computer that will never upgrade. The Ps3 isn't maxed out yet because no one's ever made a gaming system that uses SPUs. SPUs are used mostly in batch processing, for servers and other, complex things. Using SPUs is a new and unique style of coding.