Garnett said:
Except PS3 has one core while 360 has three.
Dont even say that the SPU are cores because there not and all 6 SPUs added up (one disabled for background function) equal 3.2 ghz which is just one of the 360's cores.
|
Both Garnett and Mike are so uninformed and biased it's not even funny.
The Ps3 SPUs are very different than the Xbox 360 CPUs. The Xbox 360 has 3 CPUs, while the Ps3 has 1 CPU and 7 SPUs. The Xbox's CPUs process all of the data individually; 1 core processes some, 1 core processes some, and the last core processes some. The GPU is also superior, which brings the Xbox 360 coding on par with PC coding, which every developer is used to.
The Ps3 SPUs on the other hand work like normal cores, but they're not as powerful. The Ps3 CPU DISTRIBUTES all of the data and information for each 3.2 GHz SPU to handle. That's 7 SPUs. A game like Uncharted 2 would have used 1 of the SPUs to process the polygons, another SPU for draw distance, another one for water detail, etc etc.
The reason the 360 is almost maxed out is because it's like coding for a computer that will never upgrade. The Ps3 isn't maxed out yet because no one's ever made a gaming system that uses SPUs. SPUs are used mostly in batch processing, for servers and other, complex things. Using SPUs is a new and unique style of coding.
"Being single is easier on the gaming life, and the wallet."









