pizzahut451 said:
this. i dont care about making levels, its fucking boring. I care about good platforming and good jumping physics |
then why don't you guys just play the things others created, huh?
pizzahut451 said:
this. i dont care about making levels, its fucking boring. I care about good platforming and good jumping physics |
then why don't you guys just play the things others created, huh?
| NYANKS said: Think of it this way guys. Sony decided to buy them. you know what they saw was good, if it warranted buying the friggin company. :D |
Yep exactly

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Lafiel said:
why don't you guys then just play the things others made, huh? |
2 million levels and counting aren't enough for these guys =(
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gustave154 said:
2 million levels and counting aren't enough for these guys =( |
I loved LBP gameplay. I mainly enjoyed the official levels but there were a lot of great user created ones. However, I tried creating and it just wasn't my thing. Still, I got a great and unique platformer out of my purchase and i'm disappointed that platforming will be focused on less in the sequal. I'm not against what LBP is, i'm just a bit wary on the direction they take the franchise.
4 ≈ One
DISLIKE!
LBP 1 is already good enough at the user generated content thingy, what it needs is to be a better platformer - that is where the first fell down.
Does this mean that LBP1 will go offline? Servers shut-down?
I'm kind of getting an idea that this could be a Move exclusive, meaning that you would need Move to be able to play it. Hope I'm wrong on this one though.
| Fufinu said: Does this mean that LBP1 will go offline? Servers shut-down? I'm kind of getting an idea that this could be a Move exclusive, meaning that you would need Move to be able to play it. Hope I'm wrong on this one though. |
Did you even read the OP? 
It is definitely not a Move exclusive, or they wouldn't be using the Dualshock.
Dgc1808 said:
I loved LBP gameplay. I mainly enjoyed the official levels but there were a lot of great user created ones. However, I tried creating and it just wasn't my thing. Still, I got a great and unique platformer out of my purchase and i'm disappointed that platforming will be focused on less in the sequal. I'm not against what LBP is, i'm just a bit wary on the direction they take the franchise. |
See with me it was the exact opposite.
Though cool in concept and the physics engine being complicated... the actual platform physics were horrible, way too floaty. Every level felt like you were on the moon. Which is what will get me to buy this game if it offers it. The ability to fix the phyiscs and have nice and tight controls and physics.
Everything else was great... but when the core phyiscs in a platformer are floaty and messed up... nothing else matters. Sure I can create my own levels... in a game I don't want to play... Playtesting becomes more like a job then fun.
