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Dgc1808 said:
gustave154 said:
Lafiel said:
pizzahut451 said:
Dgc1808 said:
"less of a focus on platforming altogether"

I cared alot more about "Play" as opposed to "Create" and "Share".

this. i dont care about making levels, its fucking boring. I care about good platforming and good jumping physics

why don't you guys then just play the things others made, huh?

2 million levels and counting aren't enough for these guys =(

I loved LBP gameplay. I mainly enjoyed the official levels but there were a lot of great user created ones. However, I tried creating and it just wasn't my thing. Still, I got a great and unique platformer out of my purchase and i'm disappointed that platforming will be focused on less in the sequal. I'm not against what LBP is, i'm just a bit wary on the direction they take the franchise.

See with me it was the exact opposite.

Though cool in concept and the physics engine being complicated... the actual platform physics were horrible, way too floaty.   Every level felt like you were on the moon.  Which is what will get me to buy this game if it offers it.  The ability to fix the phyiscs and have nice and tight controls and physics.

Everything else was great... but when the core phyiscs in a platformer are floaty and messed up... nothing else matters.  Sure I can create my own levels... in a game I don't want to play... Playtesting becomes more like a job then fun.