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Forums - Nintendo - Piracy is the real reason why core games on Wii don't sell as well?

OoSnap said:
DM235 said:
I think the effect of piracy is highly overrated.

Take a look at the Others region. The PS3 is yet to be hacked, while the XBox 360 was hacked just after it was released. Right now there are roughly 15.3 million each of XBox 360s and PS3s sold in this region. And the software sales? 94 million for PS3 and 91 million for the 360.

Even if you discount the 3 million in sales the 360 had before the PS3 was even released, that would put the numbers at 94 million and 88 million.

That puts the difference at 6 million or 6.8% over 3 years. I know that may have been the difference between losing money and making money on some games but I think for the most part it would not have mattered.

I also know that this isn't a very scientific comparison, so if anyone knows of a better one, please share...


It could be that 360 games could have sold much more if it wasn't hacked. I guarantee you softwares sales would up dramatically for Wii, DS, 360, and PSP if piracy didn't exist. I mean you seriously believe the virtually non existence PSP sales have nothing to do with piracy?

 

It's baffiling people say piracy doesn't effect sales. That's the same thing many people said (including pirates) about the music industry and we all know how that turned out.

 

 

MP3 doesn't need an emulator or system, so that is another factor.



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Piracy may be an issue here but lets keep things in perspective. There are no core 3rd party titles on the Wii of the caliber of Monster Hunter. I think some people want to take poor games(Madworld, Conduit, etc.) and try to make it sound like they are just as good a game as Bioshock, Borderlands, Dragon Age.

Those games sold wll enough. Sure not into the millions but they do not need to sell millions to make money and they would sell on the HD consoles either. PS3 has 1 million more consoles than the Wii did when NMH launched. Only sold 4k more on PS3 for the opening week. ONe cant be pirated but one can. If what you were trying to claim had any truth to it the PS3 version should be selling more. It isnt though.

Wii has what 80 million sold? It already has something the PS2 never had with 140 million consoles. Games that sold over 20milion copies. NSMBWii is another thing that shows you are wrong.


Fact is you cant take niche titles that would fail on any console and show them as proof that Wii gamers only download their games. It has more to do with the quality of game and advertising than anything else. Notice how MH3 has ads on TV and is selling well



RolStoppable said:
kitler53 said:
RolStoppable said:
No, piracy is not a legitimate excuse.

First off, when someone says that core games don't sell on the Wii, then that usually refers to third party software. Nintendo's games sell, so it really is a question of quality. First party software sets the standard for what gamers expect from a full price product. The list of third party core games that are comparable to Nintendo's offerings in terms of the overall package (quality, content, longevity etc.) is incredibly short, so it shouldn't be surprising that many people hold off of a purchase until these third party titles reach a more appropriate price point.

It's really not that different when compared to the HD consoles where gamers also pass on short games until they drop in price.

which core-centric nintendo games are selling all that well? fire-emblem, BWii, and disaster didn't do so hot.  Metroid did pretty good so i'll give you that one.  after that nintendo doesn't really make core-centric games, nintendo makes cross over games.

anedocal evidence i know but i have a couple friends that are pirates.  they "own" a lot of wii games but they pirated all of them (yes, including nintendo games) but they have purchased ~10ish ps3 games (for the simple reason they can't pirate them).  i don't know exactly how bad piracy is on the wii but from what I can tell it's not that hard to pirate wii games.  ..and the guys that are pirates just so happen to the "core gamers" as well.

I see, the definition of core games is everchanging to keep up the illusion that core games don't sell on the Wii.

I guess titles with a history of about 20 years like NSMB Wii and Mario Kart Wii have to be excluded because they are bringing in new people. Super Mario Galaxy, Super Smash Bros. Brawl and Twilight Princess don't count because... well, I have no idea why not. On the other hand BWii qualifies despite its cartoony graphics style, I guess it counts because it didn't sell well.

Enlighten me with your definition of core games that somehow excludes 3D Mario, Zelda and the like and at the same time includes the major blockbuster games on the HD consoles.

It's simple. Our definition of core is the population that has been described by it for the past 3 gens. This is the gen where core changed. That's why I urge people to use the term "traditional core". The term "core" has become so obfuscated by both sides, that it is necessary to abandon the term in favor of a more detailed one.

The reason why core has been interpreted so wildly is because of the term hardcore. Hardcore has been around forever, so there's no real debate on where the word came from. Hardcore was that kid who always was at home playing vg and always had great math grades. It was labeled onto those people who seemed to be able to do the impossible in a game. "I'm hardcore", was the call of the elite who could beat civilization 2 on deity, double your highest tetris level, etc etc etc. Then, the logical following was that core was more "normal", more average (ie more mainstream). For the next 3 gens, we all knew what core was. It was loosely defined as "a game that another gamer would know". They were simply "known games".

This gen changed all that because the core games from this gen are so radically different from the types of core that we used to know. So while wii sports and wii fit are core, more core in fact than most of the core games we used to play, they do not carry the same underpinnings of the games we associated with core after 10 years of habit.

So, both sides, take it easy. non-nintendo fans, understand that the term core is too broad to continue using, and nintendo fans, stop using the definition of core  as a tool for argument.



It's not hard to imagine that big sellers on the Wii such as NSMB Wii, Smash, and Galaxy could have sold millions more if it weren't for piracy. Just because a game has big sales doesn't mean it couldn't have had even bigger sells.

But it is true there hasn't been a big effort third party game for the Wii besides MH Tri. Even Red Steel 2 was lacking important features that would be standard on the HD consoles like multiplayer.



It is interesting to see how people want will bend the truth to make their point about people bending the law.

Actually, those most likely to pirate are probably the same ones who say they no longer play their Wiis because there are no good games for it.

And if piracy is as bad as some people think, then we are closer to the day that "crimes against the economy" carry a death sentence.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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Piracy sucks!



The Official 'The Legend of Zelda: Skyward Sword' Thread (Updated):
http://gamrconnect.vgchartz.com/thread.php?id=134508&page=1

Squill can you post that link? If it's allowed to do so.



Piracy DOES lead to some lost sales. But nowhere near a 1:1 ratio. If piracy didn't exist, I would DEFINITELY NOT buy (or even rent!) every single thing I pirated. Absolutely not. When you have actual money riding on something, you're going to be more picky about what you check out. I don't even think I've tried half the things I pirated honestly. Heck, I have a significant backlog of legitimately purchased games as it is.

These are my bare minimum standards for each "buy, rent, pirate or don't bother" decision I make

Piracy: It has to at least be marginally interesting. I have to feel that the game may be worth my time and trouble. Especially if it were to cost a lot of bandwidth.
Rental or Dirt Cheap Purchase: Looks like it might be fun. It's dirt cheap anyway (or in case of rental, "there's no commitment so why not? Send that shit back if it sucks"). Let's give it a shot.
$20/$30 Purchase: Has to be a good chance that I may like the game.
$35-60+ Purchase: I have to be really hyped for it.

Bottom line: Money is a limited resouce. And time is an even more limited resource (that's why gamers have backlogs! And if we're talking about pirated backlogs, those are absolutely massive) So the idea that 1 pirated copy = 1 lost sale is absurd. But yeah there is indeed some negative impact on sales. But the impact is much, much more minor than the industry claims.



Squilliam said:
DM235 said:
I think the effect of piracy is highly overrated.

Take a look at the Others region. The PS3 is yet to be hacked, while the XBox 360 was hacked just after it was released. Right now there are roughly 15.3 million each of XBox 360s and PS3s sold in this region. And the software sales? 94 million for PS3 and 91 million for the 360.

Even if you discount the 3 million in sales the 360 had before the PS3 was even released, that would put the numbers at 94 million and 88 million.

That puts the difference at 6 million or 6.8% over 3 years. I know that may have been the difference between losing money and making money on some games but I think for the most part it would not have mattered.

I also know that this isn't a very scientific comparison, so if anyone knows of a better one, please share...

The Xbox 360 was released 18 months ahead of the PS3, was leading the PS3 for the vast majority of the time and has around equal software sales? That doesn't make sense, especially when considering the sales curves: http://vgchartz.com/hwcomps.php?cons1=Wii®1=------&cons2=PS3®2=Europe&cons3=X360®3=Europe&start=39173&end=39810&weekly=1

The hardware sales are almost equal, the games are similar, and the target audience is similar, so why wouldn't the software sales be similar?  I also discounted the first year of software sales for the 360 to account for the head start.  I am assuming that any difference would be due to piracy.

And what is your chart trying to show?  You are showing Europe when I was talking about the Others region, and you are looking at one year, when I was looking at lifetime sales.



OoSnap said:
DM235 said:
I think the effect of piracy is highly overrated.

Take a look at the Others region. The PS3 is yet to be hacked, while the XBox 360 was hacked just after it was released. Right now there are roughly 15.3 million each of XBox 360s and PS3s sold in this region. And the software sales? 94 million for PS3 and 91 million for the 360.

Even if you discount the 3 million in sales the 360 had before the PS3 was even released, that would put the numbers at 94 million and 88 million.

That puts the difference at 6 million or 6.8% over 3 years. I know that may have been the difference between losing money and making money on some games but I think for the most part it would not have mattered.

I also know that this isn't a very scientific comparison, so if anyone knows of a better one, please share...


It could be that 360 games could have sold much more if it wasn't hacked. I guarantee you softwares sales would up dramatically for Wii, DS, 360, and PSP if piracy didn't exist. I mean you seriously believe the virtually non existence PSP sales have nothing to do with piracy?

 

It's baffiling people say piracy doesn't effect sales. That's the same thing many people said (including pirates) about the music industry and we all know how that turned out.

 


Virtually non-existant PSP software sales?  Daxter, GTA, Ratchet and Clank, God of War and Monster Hunter each have sold millions of copies on the PSP.  It just goes to show you that if you make a game people like to play on the PSP, they will buy it. 

The PS3 cannot be pirated, so why aren't it's software sales higher than the Wii's, if piracy has such a dramatic effect?

And just like the music industry, the effects of piracy were highly overstated.