Severance said:
Chrizum said:
Severance said:
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scottie said: However, it is true that the majority of high budget established IP 3rd party games are going to the PS360, and this is obviously because the 3rd parties were 'betting on the wrong horse'
Again, not true.
Monster Hunter 3, which released very recently, began life as a PS3 game, and was changed to a Wii game due to the sales situation
MH3 was made for the Wii because development for PS3 was so expensive, and since its a Wii they don't have to build an engine from the ground up (use the same engine that is on PS2's MH) , this is capcom if you think they're going to stay on one console you are very very wrong.
FFXIII was originally a PS3 game, and development was too far along when SE realised the PS3 was not going to be the PS2, so they couldn't cancel it, instead they made it multiplat
what did that have to do with the Wii? since FFXIII isn't on the Wii what does that prove?
A good video game take 4 years to develop
No a new IP built from scratch would take that long (less if its using the same engine) not a good video game
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They actually build the engine from the ground up. Monster Hunter 3 hardly uses any assets from Monster Hunter on the PS2.
And the FFXIII example should be obvious: SE bet on the wrong horse with PS3, therefore they made the game multiplat because PS3 sales wouldn't cover their development costs.
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Then why is FFXIII selling good on PS3 ? , while final fantasy games selling like crap on the Wii? heck even dissidia on PSP which is the most pirated game console ever sold more than both games on Wii.
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FF13 is selling decently on the PS3 just because many bought their PS3s just to play it and Versus/14, which would explain the firestorm across the internet when the multiplat version was announced. The reason SE made it multiplat was because they realized there was an untapped fanbase within the 360 crowd which they could reach cheaply. So the only thing that was going through SE's mind is how to make more profit from their product. Which is pretty normal for a company.
However, the PS3's major issue was the pricing at the beginning. They could of rolled that wave from the PS2 fanboys, but ended up making a system that was out of the budget of most gamers. Many didn't feel like paying that much money for a system that was barely being supported at the time, considering the difficulty of how hard it is to work with the system. Pricing is a make or break in the industry of any product today, and you're seeing a massive deadweight loss because of it. The Wii, on the otherhand as much as I hate to admit it, was tapping into unused resources, IE the casual fanbase. They made everyone out of the general demographical ages of gamers, which is 18 -25 year old males in target audience, get interested in a system so simplistic and yet satisfying that they could even do it. They don't care about trends, or what people say on the internet, or how good a game is based on standards, as long as they enjoy it. It was so easy and simplistic that now Microsoft and Sony are jumping on that boat just to see if they can do it too.