BenVTrigger said:
That's actually the point of this trailer though. The Spartans are nameless and faceless for a reason. Hardly anyone at this point in the war even knew of their existance, not even their own parents. Their parents believed they were all dead, hence the the scene where Carter is looking at his parents photographs. He knows that even if he survives the war he will never see their faces again. Pretty touching actually. Also he's a Spartan III who were litteraly suicide soldiers. They were sent on missions considered even impossible for a squad of spartan 2's for the most part. Hundreds of them were sent to their deaths and they all knew that they would die eventually in battle anyways. They are nameless, and faceless, but the greatest hero's of the entire UNSC. Being a Spartan means dissapearing. It means sacrificing everything and getting zero recognition for it whatsoever. Basically the true definition of a hero, not some JRPG flamboyant charisma filled kid like in many games now days. Even though I love games like that the Halo universe can show a much more human side to their hero's, which makes them that much more powerful. |
When children are born, they are sent far away to distant planets with instructions to destroy the inhabitants of those planets and colonize it in the name of their species. One of these children, through a unforeseen accident loses his memory and as a result forgets his mission.
After overcoming trial after trial, he devotes his life to protecting the inhabitants of the planet he was sent to destroy. Even after his original mission was revealed to him, he defied orders and made the choice to defend the planet he had grown to love even though all that awaited him was certain death. The mark of a true hero.
After facing his own brother in a fight to the death (a fight that no one outside a close circle of friends would ever know about) with the fate of the planet in the balance, he managed to overcome the odds all for the sake of protecting people who would never know of his sacrifice.
Sound familiar? It's dragon ball Z. Even shit can be made to sound epic when retold.
This is the main problem with Halo. It does not have a good story regardless of what you might think. It has an extensive back-story that is never actually realized or experienced in the narrative. This is a very cheap way to tell a story, because all that stuff you mentioned is not part of the actual narrative; it's just a bunch of information you can discover in the game. That is not a story. You are simply reading too dedeply into it and as a result get taken in by bad writing. A story is much more than facts.












Kinect!
who needs video games!



