| hsrob said: Versatility. Can I turn Move sideways and play NSWBWii (or equivalent) |
no you can't but you could use the normal controller that comes with every ps3 xD
| hsrob said: Versatility. Can I turn Move sideways and play NSWBWii (or equivalent) |
no you can't but you could use the normal controller that comes with every ps3 xD
Siko1989 said:
it does? no one mentioned it before lol.. |
yup on one of the videos they did say it has rumble though i don't remember which one.
- Wasteland - The Mission.
- Wasteland - The Mission.
mr_capello said:
no you can't but you could use the normal controller that comes with every ps3 xD |
So we are comparing Move and the DS3 with the Wii-mote, nunchuk, M+ and classic controllers. OK, I'll play that game XD
hsrob said:
So we are comparing Move and the DS3 with the Wii-mote, nunchuk, M+ and classic controllers. OK, I'll play that game XD |
wut?
- Wasteland - The Mission.
They just need to re-design either the DS3 or Move so that you can screw the ball into the DS3.
Problem solved.
| Galaki said: They just need to re-design either the DS3 or Move so that you can screw the ball into the DS3. Problem solved. |
i know you are making yet another dildo joke , but whats the point? DS3 already have motion controls in it.
- Wasteland - The Mission.
Severance said:
i know you are making yet another dildo joke , but whats the point? DS3 already have motion controls in it. |
Think about it. The Move screwing the DS3.
They'll fly off the shelves.
| Monteblanco said: I believe the Wii Remote's IR pointer to be more precise for shooters than the PS Move. You can tilt the Wii Remote and it will perceive the change by checking the angle of the two IR sources in the Wii remote's camera. If you tilt the PS Move, the shinning ball will barely move in the camera eye. Thus, the PS Move will need larger movements to register you aim. |
PS3 can use the accelerometer to account for angle, so this isn't such a big deal imo. The real problem with PS3's pointer solution is lag, comparing RE4 Wii to the RE5 Move demo makes it pretty apparent, to the point where Move may not be ideal for fast paced arcade shooters like Time Crisis or HotD. There were evidently lag issues with Sony's The Shoot demo as well, so it's probably not a prototype issue...