Slimebeast said:
MikeB said:
Eurogamer/Digital Foundry comments:
"The more flexible nature of the CPU means that while such tasks can be more computationally expensive, you get a higher-quality result. "
"In the case of God of War III, any given frame typically takes between 16ms and 30ms to render, give or take a millisecond or two. The original 2x multisampling AA solution took a big chunk of rendering time, at 5ms. Now, the hugely more impressive MLAA algorithm takes a total of 20ms of CPU time. However, it's running on five SPUs, meaning that overall latency is a mere 4ms. So the final result is actually faster, and that previous 5ms of GPU time can be repurposed for other tasks. "
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Now I have to say I am very impressed that the Cell CPU can do AA (theoretically of course we knew this, but in real-world applications it's impressive that they pulled it off).
But, notice it took a whole five SPUs to do it, and if they save 5ms of each frame that takes typically 16-30ms by the GPU to render, it's still makes it only ~30% faster (a 20ms frame gets rendered in 15ms instead). Meanwhile, assuming the X360 GPU is 20% faster than the RSX in PS3, the total power advantage to the PS3 is only ~10% plus a lil better image quality thanks to MLAA instead of 2xMSAA.
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The SPU's was doing other tasks as well, also if you read what they have quoted they have said they have found even better ways of doing things code wise since then, the point here is this was Santa Monica Studio's first attempt at a PS3 game, and just look at how much they was able to achieve.
On Topic: I have been saying how Cell+RSX is more pwerful than 360 for a while, now meanwhile I have been laughed at a couple of times both by people at work(when I used to be a programmer) and here on the forums, that is because they did not either take their time to study the architecture of the PS3 and X360 or did not simply understand how the PS3 worked, but out come games that prove time and time again that I am right.
You only have to look at Alan Wake and Uncharted as examples of games developed specifically for each platform, Uncharted is with no doubt more impressive, seen as the pixel counters have got their hands on Alan Wake Screenshots (recent ones) and confirmed it to be 540p, wheras Uncharted is 720p, this show just how much difference there is between the two consoles.