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Forums - Nintendo - Super Mario Galaxy 2 STORYLINE announced in press release!!

MORE PICTURES OF YOSHI like the one below! Scroll down after all the storyline info!

 

 

HERE'S THE STORYLINE INFO!!!!

Hold onto your seat and get ready for orbit, as the long awaited Super Mario Galaxy 2 will touch down in Europe on June 11, 2010 [/May 23 for North America]. Bursting with new features and gameplay elements, there’s something for everyone in Mario’s latest adventure.

The Star Festival is in full flow as falling stars shower down on the Mushroom Kingdom once again. Princess Peach invites Mario to watch the festival at her castle, but en route he comes across a Luma who takes a shine to him and dives into his hat to hide, giving him the Spin move powers. Before he reaches the castle, Mario is concerned to see that a gigantic Bowser, super-sized from harnessing the power from the stars, is attacking and capturing Peach. As Bowser escapes, Mario launches into outer space in pursuit. Cue an incredible mission in outer space – to save the Princess and bring peace back to the Mushroom Kingdom!

 

Super Mario Galaxy 2 is jam-packed with new features, including new ways to travel around the galaxies, brand new Mario suits, an enhanced co-operative mode, a Cosmic Guide – and a hungrier-than-ever Yoshi.

Steer your way around Super Mario Galaxy 2 on Starship Mario. After completing the first level in the game Mario unlocks a spaceship, which is in fact a planet, transformed by a Luma to look just like Mario. Using this planetary ship, you can navigate the World Map on tracks between galaxies, harking back to the logical paths the classic Mario games took. Play and explore on this planet throughout the game and as galaxies are completed the Starship Mario gradually becomes populated with characters and features to enjoy.

Two new Mario suits take center stage: Cloud Mario and Rock Mario. For the first time, as Cloud Mario, create up to three cloud platforms which enable him to reach high into the sky. When wearing his other suit, he can also transform himself into Rock Mario, rocking and rolling into enemies and elements in galaxies to reveal new things.

The Super Mario Galaxy co-operative mode has been enhanced for Super Mario Galaxy 2. In the Co-Star mode, your friend will support you as a Luma who can not only hold enemies, but perform the famous Mario Spin move to immobilise and knock enemies out and can also interact with parts of galaxies. You will also be able to collect coins on Mario’s behalf as on top of the Star Bits as in Super Mario Galaxy!

Your faithful friend Yoshi plays an increasingly important role in Super Mario Galaxy 2 and he has a special new feature. When he eats a light bulb-shaped berry, he emits a brilliant light to reveal hidden areas, but watch out as the ability only lasts a short while so Mario and Yoshi need to grab more berries to keep the platform they’re standing on secure!

Super Mario Galaxy 2 features something for everyone, with levels difficult enough to challenge the most confident of players but also offers areas for casual players to enjoy. Super Mario Galaxy 2 will also feature the Cosmic Guide; a helper mode which can help players who may find some areas difficult. So what are you waiting for? Make sure you snap up your copy when Mario flies back to Europe from outer space on 11 June 2010, or May 23 if you live in North America.

Source: http://www.gonintendo.com/viewstory.php?id=121308

Here's some screenshots from the SGM2 website that show Yoshi in action. I'm not really sure why I put them in this thread, probably because I didn't want to make a whole new thread just for some pictures. Well, anyway, here they are:

 

 



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

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Well, I don't like cinematics in Mario's games. I don't know, I prefer much more the gameplay and to involve in the game. How is it funny... It's the exact opposite on PS3.



God nintendo sure lack originality, same dull story over and over.



Frieza said:
God nintendo sure lack originality, same dull story over and over.

Remember in Mario 64 there were no entry cinematic, nothing. They don't lack originality, it's just Mario. Zelda and Metroid have far more deepness in their stories.



Major editing of the original post is now complete. Please enjoy the new pictures of Yoshi!!



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

Around the Network

Isn't getting excited for a Mario stroyline like getting excited for an FPS view in Halo? These games are about gameplay only really. Was anyone surprised with the direction of the story? lol



guiduc said:
Well, I don't like cinematics in Mario's games. I don't know, I prefer much more the gameplay and to involve in the game. How is it funny... It's the exact opposite on PS3.


whats so wrong with having a cinematic game then?



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Isnt that similar to the story from The First Mario Galaxy? lol



" Rebellion Against Tyrants Is Obedience To God"

guiduc said:
Frieza said:
God nintendo sure lack originality, same dull story over and over.

Remember in Mario 64 there were no entry cinematic, nothing. They don't lack originality, it's just Mario. Zelda and Metroid have far more deepness in their stories.

 

because Zelda and Metroid have oscar worthy stories...



RolStoppable said:
@NYANKS

It's perfectly fine to be excited about SMG2's story, because that means that the game won't be about story, but gameplay.

I disagree man...The gameplay of Mario games are already top notch, what is lacking is a storyline. I thought the intro for Galaxy was epic, but the overall narrative was lacking (like with all Mario games). Disney animations appeal both to the fairytale, whimical senses but have awesome narratives as well. The only thing stopping Nintendo standing equal to Disney is their inability to write a good (heck, decent) narrative.