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Forums - Microsoft Discussion - Selnors Graphics prediction Alan Wake review thread.

@ NightAntilli

@MikeB: I don't think those comments are "harmless". Sony has always been bragging about the power of the PS3, but in actual games, the majority still looks better on the X360. And before you give me the exclusive argument, most games are multiplats, and if the PS3 was definitely more powerful than the X360 it could easily beat it without the need of optimization


That's not true, for example the Amiga was far more powerful than the Atari ST. Many early ST to Amiga ports looked the same or even worse. The platforms were simply too different.

Also you are talking about micro differences, most people won't notice in those multi-platform games with a few exceptions like the first PS3 Madden game and Portal. (Hence that could be a reason not going the extra mile).

What did you expect Sony to do? Hold a gun to developers faces and demand them to not follow Microsoft's recommended inefficient coding methods and make good use of Blu-Ray and the Cell processor? IMO that would only have backfired.

I talked about porting issues towards the Cell processor long before the PS3 launched, such early issues did not come as a suprise at all, the PS3 design was ambitious and thus very different compared to PCs, PS2, XBox and whatnot.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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Its not the score that bothers me, its her silly comment on how the graphics are "decent" when that clearly isn't the case according to the rest of the world and it shows that she doesn't really have a good grasp on things. There are most certainly no games on this genre that have visuals on par with this. Of course, she would know this if she ever played Alone in the Dark, Resident Evil 5, Silent Hill: Homecoming or Dead Space.

But the graphics are just "decent" just because its pushing the xbox to the breaking point doesnt mean she hasnt seen better.



MikeB said:
@ NightAntilli

@MikeB: I don't think those comments are "harmless". Sony has always been bragging about the power of the PS3, but in actual games, the majority still looks better on the X360. And before you give me the exclusive argument, most games are multiplats, and if the PS3 was definitely more powerful than the X360 it could easily beat it without the need of optimization


That's not true, for example the Amiga was far more powerful than the Atari ST. Many early ST to Amiga ports looked the same or even worse. The platforms were simply too different.

Also you are talking about micro differences, most people won't notice in those multi-platform games with a few exceptions like the first PS3 Madden game and Portal. (Hence that could be a reason not going the extra mile).

What did you expect Sony to do? Hold a gun to developers faces and demand them to not follow Microsoft's recommended inefficient coding methods and make good use of Blu-Ray and the Cell processor? IMO that would only have backfired.

I talked about porting issues towards the Cell processor long before the PS3 launched, such early issues did not come as a suprise at all, the PS3 design was ambitious and thus very different compared to PCs, PS2, XBox and whatnot.

It's true multiplatform isnt about power of the console its about the skill of the programmer and most of these new devs dont know anything outside of directx, try to get them to develop in another format and they break down and wet themselves the xbox is easy so any regular code monkey can dev for it.



@ NightAntilli


"However I did criticize Microsoft for claiming the XBox 360 was more powerful than the PS3"

> Why? They had good arguments.

No, there were not. If you reread their claims and have a little tech background, you will easily notice they only claimed crap.

> Also, Sony said the Cell is three times more powerful than the X360 CPU

Which is actually roughly correct with regard to raw performance. Eight 3.2 Ghz processors vs three 3.2 Ghz processors. Also those 360 cores share L2 cache bandwidth, have slower mainram to work with and share bandwidth with the GPU.

"claiming anti-aliasing would be free for XBox 360 HD games"

> Technically, it is "free", because it does not limit the bandwidth to the memory of your whole
> system nor the GPU itself

In Sub-HD, anti-aliasing can be cheap. In HD it's costly performance wise (hence all those tricks and 360 games lacking anti-aliasing in HD).

"claiming XBox 360 failures were well within industry standards"

> Well, they were wrong, and they offered a 3 year warranty for that. So what?

They were not wrong, they were lying. Plain and simple, most people following knew this. Pending lawsuits finally pushed Microsoft to admit this to their shareholders.


"claiming HD DVD or Blu-Ray would be optional on the XBox 360 but that HD DVD is "the high definition format of choice"

> Do you expect Sony to say Wii motion is better than Move? Your bias is showing...

Then Sony would be lying...

"claiming 6.8 GB per disc is more than enough for HD gaming"

> It is. As a few examples on the X360, Assassin's Creed II is 5.2GB, Grand Theft Auto IV is
> 6.4GB (and actually runs at HD res unlike the PS3 version), Oblivion is 5.9GB, FarCry 2 is
> 3.6GB. Those are a few of the largest games this gen, and they don't even reach the 6.8GB
> limit.

You mean to say some of the lenghtiest games. You could make a Pacman clone which would last 1 year to complete.

Assassin's Creed 1 was 6.7 GB.
The Elder Scrolls IV: Oblivion is 6.7 GB.

When you install a 360 game to the harddrive there are some reductions which are being attributed to the elimination security-related “filler bytes” and duplicated game data from the installation process. This was enhanced by Microsoft with a firmware update.

Rockstar admitted they reduced the amount of content originally planned in GTA IV to fit 360 discs.

"I would have bought a PS3 at launch even if over 1000 Euros, it would still be by far the cheapest Cell based solution out there."

> You certainly don't represent the average consumer out there... Most people don't know
> about a cell based solution and probably couldn't care less about it.

I don't think Sony ever claimed most people would buy a PS3 at launch (that would have been extremely costly for them, actually not feasible at all due to production issues).

Hope this helps.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Can a mod rename this thread "MikeB - He only does Sony PR and 360 bashing"

You really should have started your own thread.



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@ slowmo

I was just replying and clarifying. Maybe you are pointing your finger at the wrong person?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Yeah I know MikeB, can't blame me for using one of the classic PR lines against you lol. There are people in here that should have just let the thread die.



@MikeB: Yeah, whatever, way to ignore the point and take sentences out of context and act like a smartass instead of admitting you are biased.


Anyway.. Programming back then was way different than it is now. Now it's usually through an API, back then it was pure code. Porting something back then was a worse job than it is now.
Plus, rushed ports are usually worse on the platform the game is being ported to, whether one is more powerful or not (like FFXIII or Bayonetta). But, I never mentioned ports. You did. Not surprising, since you always try to twist what others say in your favor... I mentioned multi-plats. That does not necessarily mean a port. If you take the same time on two platforms and develop on them equally, we all know which one usually comes out on top, usually both on graphics AND performance. Whether people notice differences or not is not relevant. Of course they're not gonna notice, they only buy one copy whether they have both consoles or not. But the point remains, the PS3 has more trouble handling stuff programmed for the X360 than the other way around.

And even in most cases where the PS3 was lead, X360 versions tend to look at least equal, sometimes better. So it's not only porting issues like you make it sound. One example is Mirror's Edge which has AA on the X360 but doesn't have it on the PS3, the game most users don't like to think about (Ghostbusters), Modern Warfare 2 (performs and looks better on the X360), BFBC (dithering on X360 version, but superior shadow filtering, water and performance..). The X360 holds up to the PS3 in almost all cross-platform games, even when not being the lead platform. Games like FFXIII are more an exception than a rule, just like Ghostbusters. However, there are other factors as well....

If you actually bothered to look at the link, in the most recent games analysed, 5 are better on the X360, 2 are better on the PS3, and 6 are pretty much equal. That's a pattern that has been seen through the years and hasn't really changed. The PS3 has been playing catch-up, and a console that's definitely more powerful wouldn't need to. Sure, first year, maybe.. 2nd year.. Fine. But come on, how many years has it been? And why do multi-plats still have trouble with the PS3 graphics compared to the X360 graphics? The complexity of the console is more of an excuse. And oh, your "the PS3 design was ambitious and thus very different compared to PCs, PS2, XBox and whatnot" part, the PS2 was more difficult to program for than the PS3... Just throwing that out there..

Getting back to why it's an excuse, Naughty Dog created their engine in a relatively short time. If they can, what's the argument here about multi-plats not representing the power of the PS3 after all these years, and that we should only look at exclusives? They are being ported from the X360? Well, what about those examples I gave above? Are they suddenly non-existent? It's the same with all you people. You use exclusives as comparisons. Not only is that irrational in every way and completely biased towards the platform of choice, but Sony intends to push graphics, while MS really has a totally different focus.. That is community and Xbox Live, and that's why Halo was never about graphics, and why Forza 3 is so community driven. If there's a proper way to compare the power of platforms, it's the non-exclusives aka multiplats, because they need to render the same thing in the same situations, and that's where you'll find the strengths and weaknesses of both. You won't by drooling over exclusives which have no real comparison on the other platform. Forza vs GT I can still understand, but comparing AW to GOWIII or whatever is completely out of place.

There are only 3 exclusives that can be considered outstanding on the PS3. UC2, KZ2 and GOWIII. That's 3 games out of a library of 600+ games. If it's one or two more, fine, then it's 4 or 5 out of 600+ games. Whichever it is, that does not represent the strength of the whole console. They are more the exception than the rule, being such a small percentage (~0.5%). And if you look at technical analysis in the link, from the games analysed, 113 look better on the X360, 62 are equal, and only 16 look better on the PS3. Now these numbers are facts. They are not the opinion of anyone, and if there's any conclusion to be drawn from these numbers, it is that the X360 is more powerful. However, I still don't have the guts to actually say that, because I am personally still unsure, and actually, so should everyone else be. But you are basically following a religion where UC2, KZ2 and GOWIII are The Father, The Son and The Holy Ghost that form the entire game library of the PS3 called God.

If you actually objectively look at things, you can see that in certain situations the X360 has the advantage, and in other ones, the PS3 has the advantage. People saying that either platform is definitely more powerful than the other are probably talking bull. It's all based on arrogance, and it's fking disgusting.

That's my rant, and now I'll get out of here since this is already way too offtopic, but I'm sick and tired of everyone always acting as if the X360 is the most inferior console ever. No I don't really care which console is more powerful or which has the best graphics, what I do care about is people feeling the need to tell others that their sausage is bigger and actually bringing it up every chance they get.



Truth does not fear investigation

@ NightAntilli

the PS3 has more trouble handling stuff programmed for the X360 than the other way around


Correct, to quote a developer which lead a project on the XBox 360:

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."

But properly designed code on the PS3, runs better on the XBox 360 (and PCs) as well compared to XBox 360 code designed the way Microsoft recommends.

That's my rant, and now I'll get out of here since this is already way too offtopic


OK, so I give you the point you mentioned above and leave it at that as well.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

It is funny how this thread transformed into a free trolling ground. :D