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@ NightAntilli

@MikeB: I don't think those comments are "harmless". Sony has always been bragging about the power of the PS3, but in actual games, the majority still looks better on the X360. And before you give me the exclusive argument, most games are multiplats, and if the PS3 was definitely more powerful than the X360 it could easily beat it without the need of optimization


That's not true, for example the Amiga was far more powerful than the Atari ST. Many early ST to Amiga ports looked the same or even worse. The platforms were simply too different.

Also you are talking about micro differences, most people won't notice in those multi-platform games with a few exceptions like the first PS3 Madden game and Portal. (Hence that could be a reason not going the extra mile).

What did you expect Sony to do? Hold a gun to developers faces and demand them to not follow Microsoft's recommended inefficient coding methods and make good use of Blu-Ray and the Cell processor? IMO that would only have backfired.

I talked about porting issues towards the Cell processor long before the PS3 launched, such early issues did not come as a suprise at all, the PS3 design was ambitious and thus very different compared to PCs, PS2, XBox and whatnot.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales