MikeB on 06 May 2010
@ NightAntilli
the PS3 has more trouble handling stuff programmed for the X360 than the other way around
Correct, to quote a developer which lead a project on the XBox 360:
"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."
But properly designed code on the PS3, runs better on the XBox 360 (and PCs) as well compared to XBox 360 code designed the way Microsoft recommends.
That's my rant, and now I'll get out of here since this is already way too offtopic
OK, so I give you the point you mentioned above and leave it at that as well.