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@ NightAntilli

the PS3 has more trouble handling stuff programmed for the X360 than the other way around


Correct, to quote a developer which lead a project on the XBox 360:

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."

But properly designed code on the PS3, runs better on the XBox 360 (and PCs) as well compared to XBox 360 code designed the way Microsoft recommends.

That's my rant, and now I'll get out of here since this is already way too offtopic


OK, so I give you the point you mentioned above and leave it at that as well.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales