Looks gritty and nasty, just like war does.
Aside from the original Call of Duty and possibly Haze, it seems to have one of the most "realistic" wartorn rendered worlds.
But like RocketPig mentioned earlier; art direction and visuals was never an issue with the prequel either, but the rest was! Guerilla have yet to prove themselves to hardcore FPS fans!
Rath has a point as well, Lair looked massively fun, and even garnered support in early previews gameplay wise back when reviewers believed the controls would be touched up after beta... Gameplay elements that are brilliant in and on themselves can get offset if the way you act them out is poor.












