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Forums - Gaming - Roger Ebert says video games can never be art

Khuutra said:
dib8rman said:
He's totally correct if you disagree and or have a differing opinion, regardless of perspectives.

=D

Tony Hawk can make Skate Boarding look like an art, when he pulled the 900 it was amazing, doesn't mean Skate Boarding is art.

When I trash people around in Marvel vs Capcom 2 you could call that level of butt wooping amazing that I mean their jobbing look like an art but it doesn't mean Marvel vs Capcom 2 is an art.

=D Yes I just wanted to make clear my dominance in MvC in light of MvC 3 being announced.

You're referring to actions, not to a medium. Nobody, I should think, claims that the act of playing games is an art.

I would make an argument that several of the courses on which Tony Hawk skates are works of art, and I would argue that MvC is the end result of a long artistic endeavour.

 

I wonder what Mr. Ebert would so, oh nvm.

 

By the by: Human effort to imitate, supplement, alter, or counteract the work of nature.

By the standard definition of art Tony Hawk just counteracted nature with the 900 ^_^. To the human thought that is amazing, it can motivate and yada-yada.

But who cares about Tony Hawk, Spider Man in my hands is regular Michaelangelo. ^_^



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The Hunt Begins 4/20/2010 =D

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dib8rman said:

I wonder what Mr. Ebert would so, oh nvm.

 

By the by: Human effort to imitate, supplement, alter, or counteract the work of nature.

By the standard definition of art Tony Hawk just counteracted nature with the 900 ^_^. To the human thought that is amazing, it can motivate and yada-yada.

But who cares about Tony Hawk, Spider Man in my hands is regular Michaelangelo. ^_^

Almost like.... performance art?



I think the more relevant question is whether games can be artistic or not.
To that I say YES.

That is far different than being art.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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NNID: Mike_INTV

Porcupine_I said:
I would really be interested how he would formulate a definition of the term "Art" that includes movies but excludes games.

Easily.  His (and most classic definitions of Art) does exclude most movies.  He's not saying movies are Art automatically, he's saying a (relatively small) number of individuals have shown that the medium of cinema can be used as an Art form.  However I suspect 90% of movies released in a year wouldn't scrape past the academic definition of Art.

 

On Topic - and thinking about this a bit more, I've decided personally it's pretty clear for me:

1 - it's very likely the medium of videogames could be used to create Art

2 - no-one has yet done so, whether due to lack of artistic talent or simply because they're not trying : for examle David Cage with Heavy Rain is arguably trying for Art, or at least to get closer,  but much as I enjoyed the title and his efforts I could only consider it a stepping stone forward, not an actual success yet, meanwhile Mario is very much a pure game created for fun, to entertain and I believe with no intention of being Art

3 - the classic elements that go into games as the gameplay mechanics are 99% of the time no more Art from the academic point of view than the rules of Chess

4 - the sometimes beautiful artistic effort to create games, while lovely and often impressive, is craftmanship and the same as a film set or costume designer - individually impressive, often created by very talented people, but as part of the whole merely a context for an entertainment experience that isn't Art.  I see this as the confusion that often arises between Craftsmanship and Art - FYI I'm in the camp that believes there is a difference between the two.  Many videogames have exhibited fantastic Craftmanship, so much so it is almost tempting to see that alone as an artistic achievement in its own right, but I don't think this is valid personally

5 - as per 1) there are some blurry lines now - for example we're seeing the beginning of the ability to have a true performance in a videogame, we're seeing some better writing, etc.  However the challenge here is whether they deliver a credible Art experience or fall under the banner of 4) above.  We've also got lovely little things like holding Yorda's hand in Ico and how that's used in the game that show a huge blurring of the lines between a true, classic gameplay mechanic as Ebert considers and something that could arguably be seen as something more.

6 - that as we see more titles like Uncharted 2 or Heavy Rain or Alan Wake (insert any games with a narrative and many of the classic trappings of a film or novel here) there's going to be more confusion and debate around this very area

7 - that despite Ebert himself partially considering it and dismissing it, titles like Flower do raise the concept of leveraging videogames to deliver what to me (having visited a number of Modern Art exhibitions) seems close to a piece of interactive Art where music, visuals and the observers input is used to create an abstract but emotional piece built around the exploration of a theme.

8 - that Ebert's right from a classical point of view, however I suspect (and fully understand why given the poor guy's age, health, etc) that he's not fully observant or aware of some of the work being achieved in videogames.

 

I also thought hard to consider which videogames I've played felt closest to Art in the classic, academic sense as I understand that definition, and although I'm not sure I'd say they're Art, these are the small number of games I've personally played that felt closest so far:

 

1 - Silent Hill 2

2 - Ico

3 - Shadow of the Colossus

4 - Flower

5 - The Last Guardian (c'mon, you know it's going to make the cut with that pedigree!)

 

It's an interesting topic, and I do believe that, just as few movies, books, comics, paintings, etc. are really worthy of being labelled Art, being instead either simply entertainment or simple excercises in Craftmanship, by far most videogames should never even be considered as candidates currently.

But the potential is there.

And I think it'll probably be realised sooner than Ebert considered in his blog entry - note this assumes that at some point someone with serious artistic potential is going to decide to take it upon themselves to do so.  I really don't expect 99.9% of those currently developing games as entertainment for profit to do so - and why should they and why should I?

 

 

 



Try to be reasonable... its easier than you think...

Reasonable, you didn't actually provide the academic definition of "art", there.



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RolStoppable said:
@JUG

Losing Pikmin and restarting the day has more to do with wanting to win the game than emotions of responsibility. Virtual beings that are disposable (because you can easily make replacements) shouldn't be able to create such emotions. If you felt that, fine. But the vast majority of gamers won't feel that way.

You would have a better argument using Fire Emblem as an example, because it features unique characters and permanent death. Even then though, restarting the level has more to do with wanting to win the game than emotional involvement.

If you can develop such strong emotions for Pikmin, chances are good that you have problems with your social life and use video games as replacement. Either that or you were joking. In that case, good one.


How can you call Pikmin "disposable" that's so heartless. They don't even ask to be loved! I suppose you're the kind of person who carried on eating popcorn right through the moment when bambi's mother died. Just because people find cute things dying sad doesn't make them socially retarded (!??!) I'm a bit confused by your reasoning there. Unless it was a joke. In which case, good one.



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While this is from Wikipedia, I actually like it:
Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions.

The definition of art is very personal, and is different from person to person. As was said earlier, one person's art is another's trash, and vice versa. Anything, everything, and nothing can be art, it all depends on you. The way I like to think of it is that anything that really moves me is art.

"Deliberate arrangement" can be taken in a multitude of ways to be subconsciously deliberate, or just even just the work of "fate" if you believe in anything like that. The falling of the first leaf in Autumn can be art to you if you witness it and it moves you.

But Ebert still raises an excellent point, why does it matter?



While I kind of see Ebert's point, I don't really agree with him. While most action game or movie for that matter have little artistic value. What about games that have a lot of narratives like MGS or Heavy Rain which are more story driven?



hduser said:
While I kind of see Ebert's point, I don't really agree with him. While most action game or movie for that matter have little artistic value. What about games that have a lot of narratives like MGS or Heavy Rain which are more story driven?

I think this is making the wrong sort of concession: it's not story that will be responsible for making games accepted as art, though you could argue that it will be narrative. Narrative in a game is distinct from narrative in more traditional works, which is part of what makes it so hard for Ebert to process - especially as someone who doesn't play games.



Khuutra: "Nobody, I should think, claims that the act of playing games is an art."

Playing games? No, that is an occupation. But the act of playing a game? I don't know about that. You mentioned performance arts. Is, then, the act of playing (a game) not a kind of performance art? Whatever vision is exercised through the design of a game, the artistic essence of an interactive medium ultimately lies with the hic-et-nunc nature of the player experience. Or do you think I am wrong in my assertion that game design is an art form concerned with the expression of ideas through player experience?

There is also art created by using games, but I think we can all agree that is something different altogether.

Reasonable: So, what is your criteria for art?

Me, I consider any sort of expression of human creativity to be art. And yes, that includes Michael Bay. My own (admittedly poor) opinion of his filmmaking is simply a matter of personal perspective.