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Forums - Gaming - How does Nintendo manage to do it so often

homicidaIpanda said:
because casual gamers buy casuel games....nintendo is dead to me since 64

Isn't it troll? :-@



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Scoobes said:
kjj4t9rdad said:
TruckOSaurus said:
kjj4t9rdad said:
Scoobes said:

But the game mechanics mean the difference between a series becomming stale and a series continuing strong. More so than the character, especially one so simple and with the universal appeal of Mario. The character of Mario is simply for brand recognition. If the game mechanics stayed the same in all Mario games then Mario would have died out long ago. If the character had changed but the game mechanics stayed the same those games would still die out.If you had diverse game mechanics without Mario, the games would sell, but not as much as they do now.

By having Mario on a diverse array of products you keep the games fresh for consumers whilst giving all games with his name immediate brand recognition. Most other franchises haven't been able to do this.

This is called milking a franchise.  Ninty does this with much more success than anybody else.  They put mario in every genre they can to use the brand recognition to sell other games.  I find it funny that companies like Activion get bashed for putting out a million Guitar hero games but Ninty is praised for doing the same thing.

It's not the same thing at all, that's what you don't get

Every single Guitar Hero game has the same core gameplay nothing changes beyond the track list which is why people are getting tired of Guitar Hero games, they know it's the same old thing again and again.

Your comparison would make sense if every Mario game played exactly the same with just some new stages every time Nintendo released one.

It is the same thing.  Guitar hero has 3 different game mechanics with Guitar hero, world tour and DJ hero.  It is just not done to the extent of Mario.  They are using an established name to sell something different. The difference is Activision is milking one genre with GH,  while Ninty is milking every genre they can with Mario.

There are a shit ton of Mario Kart games, there are a shit ton of 2d mario games and every other genre ninty has put Mario in.  Like I said before, Ninty does this with much more success than anybody else.  I didn't say it was a bad thing.

It really isn't. How many Guitar Hero games have come out this gen? and with very little to differentiate between one game to the next. The very core mechanics remains the same in all cases with only subtle changes. There's been at least 1 "X Hero" type game every year released by Activision.

Now, how many Mario Kart games have released this gen?

How many 2D Mario games have been released this gen?

How many 3D Mario games have been released this gen?

How many Smash Bros. titles have been released?

If you actually look at how many games of a specific mechanic are released, it's actually not that much on a generation to generation basis. This makes a huge amount of difference. As I said the mechanics of these games are most important. You can argue that they've released huge number of 2D Mario platforming games (I count 7 on main consoles- not including Mario RPG or Donkey Kong), but that's in the space of 20 years.

You can argue that the Mario character is "whored" out, but the fact remains that without Mario, the vast majority of the games would still sell well (although not as much as with Mario) and be successful just because they have good quality gameplay and are readily accessible.

Ton shit of Mario Kart games? They release only one game by generation! Guitar Hero, per example, has more than 5 games this gen! Mario Kart, Smash Bros are different games from 3D and 2D Mario games.

I don't know why people care so much. Mario is too cute, his world's characters are pretty, his games are amazing, he is a selling man... People are just jealous at him!



kjj4t9rdad said:
theRepublic said:
kjj4t9rdad said:
RolStoppable said:
"The vast majority of people don't look at Mario Galaxy as a 3D platformer and NSMB as a 2D platformer, they look at them as Mario games."



You need to replace "people" with "Nintendo detractors". People actually see 2D and 3D Mario platformers as entirely different games, that's why there's such a massive difference in sales. This will be proved again when SMG2 falls far short of 10m while at the same time NSMB Wii goes on to easily pass 20m.

If people really viewed 2D and 3D Mario platformers simply as "Mario games", then pretty much everyone who liked NSMB Wii should also buy SMG2. Not gonna happen, especially because there are oldschool 2D Mario fans who call 3D Mario "not a (real) Mario game".

No I don't.  If I was talking about the people on this site you would be correct, but I'm talking about gamers as a whole.  And yes most people don't know the difference between 2d, 3d platformers, 1st person or 3rd shooters, nor do they care.  They play games that they find fun.  It has nothing to do with being a Nintendo detrator (as you put it).  Just because people view them as mario games doesn't mean they are going to buy every Mario game.  It's ridiculous to make that assumtion.

There could be a million reasons why NSMB outperforms MG, 4 player co-op,  retro appeal from the nes and snes owners or simply its just a better games than MG.  But it doesn't change the fact that they are both Mario games.

I'm not disputing that there are "oldschool and hardcore" people who know the difference and even consider 3d mario not "real" but they are in the minority, by a lot.

Consumers are not deaf, dumb, and blind sheep.

It is very easy to tell the difference between 2D Mario, 3D Mario, one of the Mario sports games, Mario Party, or a Mario RPG.  That is why they sell so very differently.  Even uninformed consumers see the box art and the title of the game.

Then there is this thing known as word of mouth.  While the word of mouth on Galaxy was great, that game just doesn't appeal to as wide an audience.  It seems too complicated.  When someone sees NSMB Wii, it is instantly recognizable how the game is played.  That opens it up to a much wider audience, which also helps to spread the fantastic word of mouth that game got.

I never said consumers were dumb, blind or deaf.  I said they don't know and don't care about what genre a game is.  To put it another way, the people you speak of in your last paragraph, if you asked them if NSMB was a 2d platformer or a retro mario game, what do you think the answer would be? 

Again, just because Mario is in the title doesn't mean everything is going to sell the same, I never said it would. 

Even an idiot can look at MG and NSMB and see they are different, but that doesn't mean that they know that one is a 2d platformer and one is a 3d platformer.  People like us who debate pointless crap about games are by far in the minority.  Most people just simply don't know and don't care, they just want to play games as a way to relax and have fun.

A consumer would have to be blind to not be able to tell the difference between 2D Mario, 3D Mario, and all the other Mario games.  Just because they don't know what gamers call those games does not matter at all.  They know what appeals to them, that is what they buy, and that is why the games sell vastly different amounts.

It doesn't matter that Mario is in each game, it is very clear that consumers can still tell the difference.



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I would say Miyamoto... even when Nintendo wasn't tops, they still had more then their share of software hits.

The guy is a prodigy... in that his art is fun. He designs games in a way that seems fundamentally different as a core.

Most game developers become game developers because they want to bring their visions to life and make their kind of games.

Miyamoto seems to develop games... because he wants to create a fun experience for people. He takes random concepts he gets from all kinds of stuff I think he actually likes more then playing videogames, then he creates with it... having outsiders periodically play. So he can see what works and what dosen't... and is largely never afraid to change something because... he doesn't care.

He doesn't care if something compromises his vision, just so long as it's more fun.

 

In a lot of ways... due to him... Nintendo is making more games for people... then games for themselves.  Most other game designers are popular because people like they're ideas... not because they conform their ideas to people.


The difference between Kojima and Suda 51 is just a difference in their ideas.

Miyamoto, if he had the visions of Kojima or Suda would probably still be where he is today, because he wouldn't mind changing his vision to make it a "better" one in his mind.



RolStoppable said:
First mover advantage.

Nintendo comes up with the ideas and/or makes them work while most other companies are content with copying what others have done before.

Yep.  They capitalize on established franchises they have, and also come out with stuff no one else is targeting.  First mover is also why Halo is Halo in the console business.  Yes, there is Golden Eye, but it isn't the same thing as what Halo did.  Gran Turismo also fits into this category also.



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RolStoppable said:
@kjj4t9rdad

By saying that Mario games which cover various genres are equal to the countless iterations of Guitar Hero games you have proved that you are a Nintendo detractor. Only those would say something as ridiculous as you have, in order to prove a flawed point. It's probable that you won't stop there and go to even greater lengths from here on out

.I never said they were equal.  I said they get praised for milking while Activision gets bashed.  Just because they spread out the same character over different genres or differnent games doesn't mean they aren't milking thier golden goose. They both use a successfull ideas to sell different games. That is what milking is. They do go about it in different ways but the fact remains they use the success of mario to help sell or add sales to differnet games


Activision has released more iterations of Guitar Hero with the same core gameplay in the six years of the franchise's history than there are 2D Mario platformers which exist since 25 years. There's more GH than 3D Mario platformers. More GH than Mario Karts, Mario RPGs, Mario Golf, Tennis, Football, even Party which had been the most used spinoff with yearly releases. 

And thier are more "mario" games than any other.  It doesn't matter if they release 1 game or 20 in the same genre.  They put Mario in every genre they can.  the only difference is Activision milks a game while Ninty is milking a character. 


The reason why all those Mario games still sell so well is because they are rare compared to pretty much all other franchises in existence. No, that's not a joke. How many other companies limit their output to one, maybe two, titles per generation?  Actually I agree with this.  Gran Turismo is the only other I can think of.

All Nintendo detractors see is Mario here, Mario there. That's why they lump all those games together as if they were the same. But the neutral consumer sees a Mario platformer, a Mario racing or a Mario sports game or whatever else the game is about. That's the big difference: The consumer doesn't think that the game is about Mario.  So when a consumer buys a mario game with mario in the title, they don't think it's about Mario.  Yeah right.  They see a mario themed game.  Which is exactly what Ninty wants. I fixed the rest of this paragraph for you.

 

 



Games4Fun said:

and how does everyone else (for the most part) just dream about it?

 

Wii Sports 60+ million<--- would never play this crap over any game this gen

Wii Play 27+ million<--- look up ^^

Wii Fit 22+ million<--- not even a damn game *facepalm*

Mario Kart Wii 21+ million<--- I love this game........................ 10 years ago

Wii Sports Resort 14+ million<---- loook up^^

New Super Mario Brothers Wii 13+ million<---- BEST GAME EVER!!!!!! in 1989

Wii Fit Plus 11+ million<--- not a freaking game *double facepalm*

Super Smash Bros. Brawl 9+ million<---- AWESOMELY FUN!!

Super Mario Galaxy 8+ million<--- TERIFFIC GAME!!!

Nintendo Dogs 23+ million<--- are you f**king kidding me?

New Super Mario Bros. 21+million<---- ............................................................... seriously????

Brain Age 19+ million<---- loves it :)

Mario Kart DS 17+million<--- don't have a ds... and is it any different from mario kart games on other nintendo handhealds......my guess no

Pokemon Diamond/pearl 17+million<----- loved this game.....................5 years ago

Brain Age 2 14+ million<------ played it already

Animal Crossing 11+ million<------ muwhahahahahahahahahahahah

Super Mario 64 DS 8+million<----- played it on the second to last nintendo !!GAME!! console they ever made

 

This is in one gen and only 8million and up sellers. If you really think about it, it is just plain crazy <-- correct

 

 

 

mah 2 cents



hm funny if being sarcastic- close minded if not.. not sure what opinion about any of those games has to do with the sells though



A combination of great marketing, broad appeal, and a fan base that would buy a roll of paper towels that had been urinated on if it was produced by a Nintendo studio, and would then write long passionate posts deriding anyone that calls the soggy towels anything less than brilliant.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

RolStoppable said:
@kjj4t9rdad

You said "it's the same thing" which is pretty much the definition of "equal". But since you admitted that Nintendo has a different approach than Activision when it comes to milking, it makes what Nintendo does different, not "the same" like you previously said. You are contradicting yourself.
They are both milking an established name.  My comments stand.


Of course it does matter that Nintendo uses plenty of different genres for their games. Video games are an entertainment medium and people get bored of playing the same thing every year. That's why GH is dying off while Mario is still going strong. It's hard to get bored of new releases when they only happen every five years.

changing genre does help to prolong the franchise but does not effect whether or not the franchised is milkedNot everybody wants every genre to be the same characters.

Yes, the consumer sees a Mario themed game, but that doesn't mean that they perceive it as being about Mario. The name Mario has established itself to stand for quality, regardless of genre. This boosts sales, but the games are not about Mario, rather they are about their content like platforming, racing or some kind of sports and consumers know this.

But the games are about Mario, in each one you are mario or one of his friends battling Bowser and his friends.  Whether the battle takes place in a 2d plat, 3d plat, a baseball field or a race track it is still mario and friends vs. bowser and friends.  The boost is sales you spoke of is my exact point.

Nintendo tried very hard to replace the main series Mario games (the 2D ones) with 3D platformers, but despite the complete absence of 2D Mario for over 15 years, the 3D games never reached the same sales numbers. Nintendo believed that people like Mario games because of Mario, but the truth is that people put the gameplay way above the character.

I disagree with this statement completely.  The 2d plat that had excessive sales were all bundled.  The only 2d plat that has SOLD more than 8 mill and wasn't bundled is Super Mario 3 (in my opinion the best mario game ever)  The rest of the 2d mario games sold on par with the 3d plats

How else can you explain the huge difference in sales between 2D and 3D Mario platformers, other than consumers being aware of what they are buying and knowing that the games aren't about Mario, but rather their content? Quality isn't the issue, because Mario games are the best in both categories, 2D and 3D platforming.

When talking about 2d and 3d mario's as a whole, bundling is the difference.  As far as NSMB & MG a lack of 2d plat is as good a reason as any, maybe NSMB is just more fun, I don't know