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Forums - PC Discussion - Will you purchase Starcraft 2?

 

Will you purchase Starcraft 2?

Yes (when?) 113 71.97%
 
No (why?) 44 28.03%
 
Total:157
TruckOSaurus said:
Mazty said:
aragod said:

Well this is where you fail, no serious and good player visits SC2 beta forums for anything else than technical support thread for when BNet is down. All you can see on beta forums are WoW noobs crying because they are getting their ass handed to them. E.G. Zerg is the strongest race in Korea and that's where it matters, profi players are playing tournaments and don't whine, from their replays most of the high level balancing is beeing made.

I'm not going down to some silly beatdown with facts and while masses can be clueless, there is enough of depth in SC community to make up for it. If you've ever tryied SCII you would understand that Blizzard managed to replicate the feeling from SCI. With it's gameplay, style, charms and all that makes legendary games. Give it a try, you won't look back on SupCom ever again.

And so why is Starcraft II so much better than Sup Com...?

Charms = nostalgia, so don't try to sugar coat it as if charm is a good thing. And which part of "I HAVE PLAYED THE BETA" did you not understand? I was an avid player of Starcraft I and Brood War but RTS' has evolved far beyond the first, with the likes of Total Annihilation (Sup Com the sequel in everything but name), Dawn of War, Company of Heroes etc.

If Starcraft II is so good, then why does everyone play it on the fastest setting? Little broken that, and it's still painfully slow when compared to the last decade of RTS innovation. Not to mention the utter sheer lack of tactics, which is either spam men, or speed tech to the best unit and spam that. Think those tactics should have died in Red Alert with Mammoth Tanks, no?

Starcraft was always played on the fastest settings, the other speeds are there for players still learning the game.

All that does in render the unit animation as looking hilariously awful though - something a game which had 10 years of dev time should have compensated for. Plus compared to Dawn of War and Supreme Commader, it's still a very slow game.



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Mazty said:
TruckOSaurus said:
Mazty said:
aragod said:

Well this is where you fail, no serious and good player visits SC2 beta forums for anything else than technical support thread for when BNet is down. All you can see on beta forums are WoW noobs crying because they are getting their ass handed to them. E.G. Zerg is the strongest race in Korea and that's where it matters, profi players are playing tournaments and don't whine, from their replays most of the high level balancing is beeing made.

I'm not going down to some silly beatdown with facts and while masses can be clueless, there is enough of depth in SC community to make up for it. If you've ever tryied SCII you would understand that Blizzard managed to replicate the feeling from SCI. With it's gameplay, style, charms and all that makes legendary games. Give it a try, you won't look back on SupCom ever again.

And so why is Starcraft II so much better than Sup Com...?

Charms = nostalgia, so don't try to sugar coat it as if charm is a good thing. And which part of "I HAVE PLAYED THE BETA" did you not understand? I was an avid player of Starcraft I and Brood War but RTS' has evolved far beyond the first, with the likes of Total Annihilation (Sup Com the sequel in everything but name), Dawn of War, Company of Heroes etc.

If Starcraft II is so good, then why does everyone play it on the fastest setting? Little broken that, and it's still painfully slow when compared to the last decade of RTS innovation. Not to mention the utter sheer lack of tactics, which is either spam men, or speed tech to the best unit and spam that. Think those tactics should have died in Red Alert with Mammoth Tanks, no?

Starcraft was always played on the fastest settings, the other speeds are there for players still learning the game.

All that does in render the unit animation as looking hilariously awful though - something a game which had 10 years of dev time should have compensated for. Plus compared to Dawn of War and Supreme Commader, it's still a very slow game.

The idea is for SC2 to run on as many machines as possible even if they are 3 years old ( kinda like Wow) so this probably forced Blizzard to do some compromises in terms of graphics and animations...



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Ail said:
Mazty said:

All that does in render the unit animation as looking hilariously awful though - something a game which had 10 years of dev time should have compensated for. Plus compared to Dawn of War and Supreme Commader, it's still a very slow game.

The idea is for SC2 to run on as many machines as possible even if they are 3 years old ( kinda like Wow) so this probably forced Blizzard to do some compromises in terms of graphics and animations...

Yeah makes sense, but just seems a bit of a sacrifice. Not wanting to hark on, but compared to the CPU hog that is Supreme Commander, in that you have up to 1000 units at any one time as well as a minimum of 50 workers, work ques, all your production buildings, land air and sea units etc. In that sense the technical sacrifices made by Starcraft II just makes the game seem much easier to play instead of being a deeply tactical RTS.



Who cares if it looks cartoony? Its as valid a graphics style as ultra realism.



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Whenever Blizzard gets around to releasing it.



Pretty much every pre-order place gets you a key to the beta (well, at least 3 places I know of), so it's sorta released now. :)

I have my beta version working. Seems a little slower, and battlenet has been flaky... but it is still a beta and I am sure they are working on those issues.