Ail said:
Mazty said:
All that does in render the unit animation as looking hilariously awful though - something a game which had 10 years of dev time should have compensated for. Plus compared to Dawn of War and Supreme Commader, it's still a very slow game.
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The idea is for SC2 to run on as many machines as possible even if they are 3 years old ( kinda like Wow) so this probably forced Blizzard to do some compromises in terms of graphics and animations...
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Yeah makes sense, but just seems a bit of a sacrifice. Not wanting to hark on, but compared to the CPU hog that is Supreme Commander, in that you have up to 1000 units at any one time as well as a minimum of 50 workers, work ques, all your production buildings, land air and sea units etc. In that sense the technical sacrifices made by Starcraft II just makes the game seem much easier to play instead of being a deeply tactical RTS.