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Forums - Sony - Modnation Racers IGN Video Preview: Is it a Mario Kart Killer?

modnation racer looks like it will have more replay value with all the customizing that goes into it

making your own driver, car, tracks, music i mean come on. It may not sell better than mario kart wii but it will be a better overall game IMO.

that and mario kart wii is the worst mario kart game ever made and im a huge fan of mario kart (mario kart 64 and double dash FTW) but the wii one sucked it didnt feel like an improvement but the same thing with 12 players in a race instead of 8.



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well using the word killer is just bait for fanboys.
Especially when the franchise you're refering to just had 2 20M seller games and is 20 years old...
Killer means to make us forget about the game...Do you really think Modnation has such a potential, especially on a restricted userbase?



In any case, there is 3 things:
_ gameplay looks dull in the video... trying to replicate MK (they spin the car so as to not have the character do tricks in the air... that is lame), but it lack something to make it alive...

_ Many games have tried to compete with MK... very few even had sequels... this one releases on 2 platforms at once, it's ambitious (PS3 and PSP no?)

_ The kart customisation and level creator look really good.



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Severance said:
alfredofroylan said:

I wonder about all the other "Killers" in this industry?: You know Crash Bandicoot (long forgotten and irrelevant these days), Little Big Planet (Good game but not even the half of NSMB sales), Killzone 2 (Ha ha), even Haze was called "Killer". I'm starting to think that adding "killer" to any game is like a curse for every new IP.

You Mad!

@Radiantshadow

You Mad?



Xero said:
Mario Kart Wii sucks anyway, boring tracks, dumbed down core gameplay for casuals... didn't it get like an 80 metascore?

It'd be a much fairer comparison if this was something like Mario Kart: Double Dash or MK: DS vs Modnation Racers.

My only fear for the game is that if it doesn't get the loading times sorted out, it's not going to do very well. With 3minute loading times not only will it get bad review scores, it's not going to be fun to play either so I doubt the creation community will pick up. However they said in the beta that the game was intended to run with optical support and not solely off the HDD so I guess I can assume load times will be at least ~halfed.

This is the line generally pushed by people who can't play the game very well.



hsrob said:
Xero said:
Mario Kart Wii sucks anyway, boring tracks, dumbed down core gameplay for casuals... didn't it get like an 80 metascore?

It'd be a much fairer comparison if this was something like Mario Kart: Double Dash or MK: DS vs Modnation Racers.

My only fear for the game is that if it doesn't get the loading times sorted out, it's not going to do very well. With 3minute loading times not only will it get bad review scores, it's not going to be fun to play either so I doubt the creation community will pick up. However they said in the beta that the game was intended to run with optical support and not solely off the HDD so I guess I can assume load times will be at least ~halfed.

This is the line generally pushed by people who can't play the game very well.

Hmm, nope. I had no problem completing everything on Double Dash and Mario Kart DS, I just don't like Mario Kart Wii because it doesn't have a decent learning curve to keep crappy players from winning. On MK DD or MKDS, if you can't snake and play well, you won't win. End of. On MKWii you can, just like you could on MK64... and the exact same reason back then Crash Team Racing  was a much better game.

Not that Modnations mechanics are any less 'dumbed down' though. But it adds a new level with gameplay being on a different track each time it's more about who the better driver is than who's memorised the tracks, or gotten luckiest with the powerups. 



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Xero said:
hsrob said:
Xero said:
Mario Kart Wii sucks anyway, boring tracks, dumbed down core gameplay for casuals... didn't it get like an 80 metascore?

It'd be a much fairer comparison if this was something like Mario Kart: Double Dash or MK: DS vs Modnation Racers.

My only fear for the game is that if it doesn't get the loading times sorted out, it's not going to do very well. With 3minute loading times not only will it get bad review scores, it's not going to be fun to play either so I doubt the creation community will pick up. However they said in the beta that the game was intended to run with optical support and not solely off the HDD so I guess I can assume load times will be at least ~halfed.

This is the line generally pushed by people who can't play the game very well.

Hmm, nope. I had no problem completing everything on Double Dash and Mario Kart DS, I just don't like Mario Kart Wii because it doesn't have a decent learning curve to keep crappy players from winning. On MK DD or MKDS, if you can't snake and play well, you won't win. End of. On MKWii you can, just like you could on MK64... and the exact same reason back then Crash Team Racing  was a much better game.

Not that Modnations mechanics are any less 'dumbed down' though. But it adds a new level with gameplay being on a different track each time it's more about who the better driver is than who's memorised the tracks, or gotten luckiest with the powerups. 

Sorry but I have to disagree.  The learning curve is very shallow at first so you may not immediately be able to distinguish yourself from other average players but the curve gets steeper the more you play it.  I've seen plenty of people with the same complaint and in the end they usually just haven't played the game much, enough to see that it's learning curve is perhaps a little different from other games.

Ask any of the good players on here and they will agree there is little problem winning the vast majority of online games (>19/20) against weaker opposition regardless of weapons or perceived game imbalance, but if you think you can play the game like Double Dash then you won't win. 

If you are good enough to get a rating above 9000 you should have little problem beating most people.  >9500 and you'll struggle to find a good challenge. >9900 and you will feel just about invinsible.



Don't care enough. It's more reliant on track knowledge than any other MK game, that's for sure, and it's definitely less reactionary. If it was as fun, in terms of, well it being as reaction based as the other games (only way to keep it exciting for me) then I might give it the time to tap into this 'learning curve'.