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Forums - Sony - Uncharted 2 “the perfect example” of storytelling, says Crysis 2 writer

I don't know how often MassEffect 2 was called the future of story telling.

And I think if there is one game that showes how good storytelling can be in a videogame, then it's MassEffect 1 + 2.

That doesn't mean U2 has bad storytelling...



 

 

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Yeah lets make all games completely linear corridor shooters! Is this guy trying to destroy all his credibility?



slowmo said:
Yeah lets make all games completely linear corridor shooters! Is this guy trying to destroy all his credibility?

Which is exactly what Crysis 2 isn't! What a coincidence



Rainbird said:
slowmo said:
Yeah lets make all games completely linear corridor shooters! Is this guy trying to destroy all his credibility?

Which is exactly what Crysis 2 isn't! What a coincidence

Uncharted's stories work well because of the genre the game is in, it wouldn't work anywhere near as well in a FPS.  The point is that if the guy doesn't understand the simple concept of how story telling must be approached differently depending on a games genre and the story you hope to tell then he shouldn't be making ANY comments like this.  Look at HL2, it wouldn't work with cutscenes because everything in that game tries to immerse you into the role of Gordon, hence why the character doesn't speak to spoil that effect.  Uncharted 2 is one example of great story telling, there is no "perfect" example. 

For his game I would have thought Bioshock would be a better example of how to tell a story for a FPS game, I would also go as far as to say it was superior to Uncharted 2 in every single way possible on a story front, especially as it wasn't so predictable.



slowmo said:
Rainbird said:
slowmo said:
Yeah lets make all games completely linear corridor shooters! Is this guy trying to destroy all his credibility?

Which is exactly what Crysis 2 isn't! What a coincidence

Uncharted's stories work well because of the genre the game is in, it wouldn't work anywhere near as well in a FPS.  The point is that if the guy doesn't understand the simple concept of how story telling must be approached differently depending on a games genre and the story you hope to tell then he shouldn't be making ANY comments like this.  Look at HL2, it wouldn't work with cutscenes because everything in that game tries to immerse you into the role of Gordon, hence why the character doesn't speak to spoil that effect.  Uncharted 2 is one example of great story telling, there is no "perfect" example. 

For his game I would have thought Bioshock would be a better example of how to tell a story for a FPS game, I would also go as far as to say it was superior to Uncharted 2 in every single way possible on a story front, especially as it wasn't so predictable.

Actually, it sounds like you're going by the thread title, you should read his quote (as the title is very misleading). He just says that there is no reason why a shooting game can't be welded together with a good storyline, and Uncharted 2 is the perfect example of that.



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Metro 2033, Half Life 2 are the only examples of a story in an action game thats actually worth following.



i loved uncharted 2's story. and the humer nathan drake give just seals the deal realy



Uncharted 2 is a great example of good story telling in a game, but if it were to be compared to the best examples of story telling in other media it wouldn't really hold up, and I think that says a lot about gaming in general.

There's far too many things that happen in games (not just Uncharted) that would annoy me in a movie or a book.



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Phobos said:

You don't need to start any sidequest. You can follow the main plotline without any problems and then you have the linear story but without linear gameplay way to finish the game. What do you want more?

Yah, but then why make it an RPG with sidequests?  The bottom line is ME 1&2 (which I like and own - both titles) suffers from the fact that it's easy to disrupt the narrative if you wish, also, like Heavy Rain, the ability to change elements of the story, while great from a videogame perspective, also never feel as smooth as a straight narrative, again it's possible to come up with combinations of narrative that feel stilted.  Also, the dialogue and voice acting is weaker in ME - although to be fair it's so classic SF stilted I wonder if it's almost deliberate.

For an RPG ME series is very good - particularly ME2 I thought - but no developer has smoothed out the narrative in such a title vs linear yet IMHO. They're tackling a tougher job, which I recognize, but the results are nonetheless not as mature as more traditional narratives.



Try to be reasonable... its easier than you think...

Severance said:
binary solo said:
Severance said:
binary solo said:


So, Uncharted 2 (according to Capt. Morgan) is the perfect example of story telling in one of the worst mediums for story telling. That's like winning a gold medal at the special Olympics.


you haven't played that many games did you?

And the relevance to what you've bolded is?

"Worst medium for story telling" is going too extreme about it.

Which story telling medium is worse than videogames as a means for telling stories? My list isn't comprehensive, but I did say "ONE of the worst" not the worst. I assume you agree that books, live theatre (mime excluded) and movies / TV are better story telling mediums? If not then we have a significant difference of opinion. If they are better, then by definition videogames are worse. If there aren't many other story-telling methods then it means videogames is one of the worst. Ergo my statement is not as extreme as you think.



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