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slowmo said:
Rainbird said:
slowmo said:
Yeah lets make all games completely linear corridor shooters! Is this guy trying to destroy all his credibility?

Which is exactly what Crysis 2 isn't! What a coincidence

Uncharted's stories work well because of the genre the game is in, it wouldn't work anywhere near as well in a FPS.  The point is that if the guy doesn't understand the simple concept of how story telling must be approached differently depending on a games genre and the story you hope to tell then he shouldn't be making ANY comments like this.  Look at HL2, it wouldn't work with cutscenes because everything in that game tries to immerse you into the role of Gordon, hence why the character doesn't speak to spoil that effect.  Uncharted 2 is one example of great story telling, there is no "perfect" example. 

For his game I would have thought Bioshock would be a better example of how to tell a story for a FPS game, I would also go as far as to say it was superior to Uncharted 2 in every single way possible on a story front, especially as it wasn't so predictable.

Actually, it sounds like you're going by the thread title, you should read his quote (as the title is very misleading). He just says that there is no reason why a shooting game can't be welded together with a good storyline, and Uncharted 2 is the perfect example of that.