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Forums - Nintendo - Nintendo should preemptively attack Microsoft

@Scottie: Yes, they have Wii Speak, but that's hardly something you can call a controller, especially when you don't control anything with it.



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WereKitten said:
Squilliam said:

I've seen it somewhere but I didn't have the foresight to bookmark it. I've been following the Beyond3d thread on this topic and it came out there but as im currently suffering from a sinus infection I don't have the inclination to look it up.

Im not sure what you mean about wide and tested patents. I know the 3DV system was prototyped and they had several working demonstrations if thats what you mean?

Scottie: Iwata has stated that when prototyping the Wii, they considered camera based motion sensing (including 3d cameras) but decided against it. This is not something you can debate - Iwata said it. You can call him a liar if you so desire.

Its not mutally exclusive that Iwata and Microsoft would come away with differing impressions of the relevant technologies and therefore opinions of their relative worth respective and cost/benefit ratios.

Regarding Sony and Nintendo, the point is that both of them stated that they tried out several types of 3d cameras, while 3dv's one was tof only. Here's one link about a Sony developer, but the same is true for Iwata's statements:

When asked about investing research into 3D cameras like Natal’s, Marks explained: We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it...

I can't see anything in there to substantiate your claim that Sony and/or Nintendo only tested 3dv tech specifically. The primesense hardware is nice because it offers good enough specs and an unexpensive all in one solution, but other depth cameras have been available for research laboratories for years, and it only makes sense that both Sony and Nintendo tested both equivalently or higher specced but more expensive solutions, and entry level commercial ones such as 3dv's as well.

As for the patents: if as you say MS didn't buy 3dv for its software or hardware tech specific implementation and are not using their intellectual property because they developed everything in their own R&D, then it must be because of their patent portfolio. And it must be a hell of a patent portfolio of very wide patents if it covers motion interfaces spanning multiple sensor technologies. I'm asking support for this claim, because I see it as much more likely that MS acquired some useful tech from 3dv, even if they are using primesense's sensors and chips.

In other words, while I believe that MS had R&D in face tracking, gesture interfaces and voice recognition -just as Sony, Google, Apple and many others- I don't believe that Natal's implementation will not contain substantial pieces of acquired software technology.

 

http://www.eurogamer.net/articles/digitalfoundry-primesense-article

"PrimeSense isn't just the provider of the 3D technology in Project Natal... it's the sole provider," says Maizels proudly. "Project Natal is much more than a 3D sensing device, but PrimeSense is the only company responsible for the 3D."

"To make it crystal clear, in the beginning there was 3D acquisition. We want to take some pride for ourselves, this is the part that PrimeSense developed and in Natal, this is PrimeSense: no others,"

"But Natal is much more than that. Natal is content. Natal is processing software. Natal is about other ways of interaction like voice and so on. Microsoft was able to put this vast and expensive eco-system around it to make turn a raw technology into a product. Natal is far, far wider than the PrimeSense element, but PrimeSense is the acquisition element."

"PrimeSense is using proprietary technology that we call Light Coding. It's proprietary. No other company in the world uses that," Adi Berenson says proudly.

Now as per the statement made by the Sony exec:

He didn't mention Primesense because dropping two names is too much content? Doubtful.

He didn't mention Primesense because he was ignorant? Doubtful as he would have been aware of the Primesense aquisition for months.

He didn't mention Primesense because he was either talking FUD or never dealt with Primesense? Much more plausible.

Feel free to come up with a better explanation if you wish.

The article explains most of everything else you raised.

As for Nintendo I cannot say specifically as I can't recall exactly what they said. However I did say previously that they don't have the resources to develop a similar device to Natal as Microsoft leveraged already existing and ongoing R+D whereas Nintendo would have had to aquire the technology from third parties and their console was not powerful enough to fully utilise the camera as in the Natal implementation and it would have been too expensive otherwise.

BDBDBD

@Squill: It's not just about M$. The patent infridgement suits can prevent the sales of everything that utilises the said technology, so there are third party publishers involved aswell. If they would get sued, all the third parties would either can or put their Natal projects on hold until the case was settled. If they would go into court, it would take years.

Good point. That also makes a lot of sense, however see the digital foundry article if you want further details.



Tease.

Wheter it's used as a controller or not is merely a matter of software, not hardware.



@Squill: It's not just matter of tech, but also a matter of method.
Then again, they have more in stake than just gaming ventures, since this looks more usable in the computer business.

However, as for the use of 3D cameras in gaming business, we are talking about tech that Sony and Nintendo already rejected. Why they did this, i don't know, but my guess is that they didn't see the market viable enough.



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@Squilliam
again: the world of 3d sensors and so called depth cameras predates the commercially known entry level options for consoles. Many cameras have been available, differing in tech and resulting in different tradeoffs for rate, resolution, field of view, z-sensitivity etc. If you say that you've been trying out different cameras and you've been playing with camera-based interfaces since say 6 or 7 years ago, why should the only options be "3dv or primesense"?

As for 3DV not bringing anything to the table of Natal's 3D: from the Eurogamer article you linked:

The two PrimeSense men are also very keen to point out that despite the Microsoft acquisition of time-of-flight camera specialists, 3DV, who'd already made several 3D-camera based gaming demos, all of the video capture and depth perception hardware within Natal comes from them, and only from them.

"PrimeSense isn't just the provider of the 3D technology in Project Natal... it's the sole provider," says Maizels proudly. "Project Natal is much more than a 3D sensing device, but PrimeSense is the only company responsible for the 3D."

...

"But Natal is much more than that. Natal is content. Natal is processing software. Natal is about other ways of interaction like voice and so on. Microsoft was able to put this vast and expensive eco-system around it to make turn a raw technology into a product. Natal is far, far wider than the PrimeSense element, but PrimeSense is the acquisition element."

Bold is mine: the guys are proud to be the eclusive partner and providers of the hardware. As they say themselves, Natal is more than that, including the processing software. So maybe this is where 3DV enters? Let me quote another link:

Moshe Lichtman, Microsoft corporate vice president and head of Israel R&D said:

“Fourteen development projects are taking place at the center today, twelve of them completely new and destined to become Microsoft products in new markets… the R&D center helped Microsoft in buying the intellectual property of 3DV Systems, and in the wake of that dozens of the company’s employees were recruited to work at the development center.”

I think this is quite clear: MS is using primesense's hardware instead of 3DV's Zcam. But they bought the intellectual property for the processing software from 3DV at least as a building block and put those people to work on the project. They might have scrapped it entirely by now, or merely and more likely swapped out the "parse the camera data into a 3D map" driver (primesense's chip will do that job instead) and kept the "build a 3d skeleton model out of the 3d map" one.

Thus I still won't buy that a small firm like 3DV was bought for patent litigation threats. If MS had developed the processing software before, they'd have filed their own patents on the software part. And as I said, any patent trying to cover the whole 3d-camera -> 3d skeletal model idea over different sensor techs would be unlikely to be enforceable given the width of the scope.

The most likely scenario is simply that MS acquired and later extended the necessary software base. It's up to you if you want to call this 3DV's work or MS R&D, because we'll probably never know where the fuzzy bounduary lies.



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I think on wii it could be a success but I don't think on 360 it will make much difference, regular people no of nintendo and they no nintendo makes games for them (people who don't generally play games) and on top of that everyone also knows of mario and most of them probably played mario games and 360 just altogether doesn't have that family appeal and neither does sony, not even enough sensorship, theirs just so many reason why motion controls will not work and sony and microsoft are going to figure this out fast............

I like how I read thread comments on other sites giving reasons why they hate nintendo and one that I hear alot is nintendo soldout by selling to a completely different crowd (basically in other words) but it looks like if sony or microsoft would have known how big the wii was going to be they would have done the exact same thing well to bad they didn't think of it first..............



lol I can't see it happening because they like to innovate and not copy others like Sony.



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jneul said:

lol I can't see it happening because they like to innovate and not copy others like Sony.

They can copy, they just won't do it mid gen.

 

A camera controler is a big product, needing ample software support, releasing it at the end of the gen just shortens it's lifespan.... not really in the interest of customers.



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WereKitten said:

@Squilliam
again: the world of 3d sensors and so called depth cameras predates the commercially known entry level options for consoles. Many cameras have been available, differing in tech and resulting in different tradeoffs for rate, resolution, field of view, z-sensitivity etc. If you say that you've been trying out different cameras and you've been playing with camera-based interfaces since say 6 or 7 years ago, why should the only options be "3dv or primesense"?

As for 3DV not bringing anything to the table of Natal's 3D: from the Eurogamer article you linked:

The two PrimeSense men are also very keen to point out that despite the Microsoft acquisition of time-of-flight camera specialists, 3DV, who'd already made several 3D-camera based gaming demos, all of the video capture and depth perception hardware within Natal comes from them, and only from them.

"PrimeSense isn't just the provider of the 3D technology in Project Natal... it's the sole provider," says Maizels proudly. "Project Natal is much more than a 3D sensing device, but PrimeSense is the only company responsible for the 3D."

...

"But Natal is much more than that. Natal is content. Natal is processing software. Natal is about other ways of interaction like voice and so on. Microsoft was able to put this vast and expensive eco-system around it to make turn a raw technology into a product. Natal is far, far wider than the PrimeSense element, but PrimeSense is the acquisition element."

Bold is mine: the guys are proud to be the eclusive partner and providers of the hardware. As they say themselves, Natal is more than that, including the processing software. So maybe this is where 3DV enters? Let me quote another link:

Moshe Lichtman, Microsoft corporate vice president and head of Israel R&D said:

“Fourteen development projects are taking place at the center today, twelve of them completely new and destined to become Microsoft products in new markets… the R&D center helped Microsoft in buying the intellectual property of 3DV Systems, and in the wake of that dozens of the company’s employees were recruited to work at the development center.”

I think this is quite clear: MS is using primesense's hardware instead of 3DV's Zcam. But they bought the intellectual property for the processing software from 3DV at least as a building block and put those people to work on the project. They might have scrapped it entirely by now, or merely and more likely swapped out the "parse the camera data into a 3D map" driver (primesense's chip will do that job instead) and kept the "build a 3d skeleton model out of the 3d map" one.

Thus I still won't buy that a small firm like 3DV was bought for patent litigation threats. If MS had developed the processing software before, they'd have filed their own patents on the software part. And as I said, any patent trying to cover the whole 3d-camera -> 3d skeletal model idea over different sensor techs would be unlikely to be enforceable given the width of the scope.

The most likely scenario is simply that MS acquired and later extended the necessary software base. It's up to you if you want to call this 3DV's work or MS R&D, because we'll probably never know where the fuzzy bounduary lies.

If Sony had spoken to Primesense and Primesense is one of two 3D camera companies aquired to this date it isn't too hard to mention them both in the same sentence if they had dealt with both. I believe that puts to rest the idea that Sony had talked to Primesense, because if they had spoken to them and declined the technology they would have every incentive to mention it and no incentive to refrain.

I believe its also fair to give good weight to the idea that Primesense would have a fair idea of other competitors in their same field and roughly the direction they are taking their technology. Its fair to believe the Primesense representative when he said that they were they only people in the field who used that technology and its likely they are the only ones in their field who had marketable technology within the gaming market specifically due to having less mechanical complexity in their implementation.

I cannot say what Iwata saw or didn't see, however I doubt they have the same resources to devote to the same technology that Microsoft do. Primesenses camera is useless without the software and Primesense who would have a fair idea who 3DV are would have likely said that Natal is a mixture of their and 3DV technology when directly asked by Digital Foundry if that were the truth. What incentive would they have to deny involvement of a fellow Israeli company?

Natal is merely an offshoot of a large ongoing research project. The project Natal codename likely refers to just the console implementation of other areas of research and development ongoing within Microsoft as seen with the link you posted regarding the security and communication implementations. Its a positive spin-off towards console gaming for a research project with entirely different aims entirely. I suspect 3DV is more relevant to the original concept and other costlier implementations would likely rely on 3DV technology, whereas the DF article was more centred on the Xbox 360 implementation of Natal.

 



Tease.

If you cant have something on your hands it fails , if there is no button you fail , and Iwata is a game developer so he knows all of this ...that why nintendo does not need a camera ...also cuz they created the best controller ever made.



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