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Forums - Gaming - Why Shooters Are Better on Wii

bdbdbd said:
I can see Rocketpig is on fire today. Keep up the good work.

@Rocketpig: For the Wii online, i'd like to point out that it shares a common problem with PC online, which is that the devs are in control of what the online play will be like and how it's featured. In the end, this is also a matter of game budget.

@jneul: And you think the devs will be happy with Move? You know what's are big problems for Move?
It breaks the compatibility between PS3 and 360, so they either have to focus on pad controls of both platforms separately.
In online play, if either control system is giving advantage over another, they have to aid/cripple the other method to make the play fair. Sounds simple, but it isn't.

And what Rocketpig is talking about is, that the installbase for Move isn't likely going to be big. If the games being ported from Wii aren't getting people to buy a Wii, they aren't going to get people to buy Move either, not to talk about PS3 and Move.

good point I cannot see anyone buying the wii ports, but games like Socom 4 and RE5 I do see selling, anyway there are plenty more games which Sony have not shown yet like ape escape, I must admit I am really looking forwards to seeing what the dev's can do here, just imagaine Killzone 3 with ps move support, or an RPG with proper motion controls instead of tacked on controls, if dev's make the efforts with their games they will sell.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

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bdbdbd said:
@Zledeji: Actually, Wii Remote is more accurate than a mouse.

Wow... dude... no, just no. Have you played counter-strike for a decent amount of time? A game like that, that kind of accuracy is only possible with a mouse.

 

Also your comment about move only being successful with exclusives. I completely disagree. While exclusives are very important, the more games that support move and use it well are just as important. For example a new COD game that would be released on x360 and ps3. Obviously natal won't offer support for it, but there is nothing to stop them adding move support. All of a sudden people have an added incentive to buy it on ps3 over xbox ;)



@jneul: Yes, i can imagine the games with proper motion controls. And that's why we likely aren't going to see them, since it would require dedicated development into motion controls instead of making the game work with pad (that everyone has) and on top of that support the new peripheral. 3rd parties aren't going to do that and it's questionable whether Sony is willing to "sacrifice" its core titles and core customers to support the new peripheral.

@Zledeji: No i haven't. Have you played Water Warfare decent amount of time?

Why would you buy a new COD game for a HD console if it's on Wii?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

rocketpig said:
freebs2 said:
rocketpig said:
BTW, way to pull up the "daddy" card. Trust me, I'm way older than you and I buy my own goodies, kiddo. If you REALLY want to play that, you just picked the wrong poster.

Than if you really are, I'm sure you can find better ways to spend your time than actually going around aimlessly flaiming poeple.

Snappy comeback.

...

Really?

Here's my life story. I majored in illustration. I became a graphic designer. Later, I transitioned into web design. After awhile, I decided to go back to school to get a web dev degree. Currently, I'm paid quite well to handle all the web development for a business in the Minneapolis area. One of my hobbies consists of me running a Minnesota Twins site. Infrequently, I write for VGChartz.

But do you know what really makes me happy at the end of the day? Irritating people like you.

lol, than I was wrong, you can't ...well than have fun, tonight you can to bed satisfied.



I grew up on PC shooters and because of that I find the Wii to be more accurate than the dual stick approach in first person shooters, simply because it is closer to PC control, which is why I never play them when dual stick is the only option.

If there's an FPS game that implements the new motion controls, I'd be willing to give it a shot.



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bdbdbd said:
@jneul: Yes, i can imagine the games with proper motion controls. And that's why we likely aren't going to see them, since it would require dedicated development into motion controls instead of making the game work with pad (that everyone has) and on top of that support the new peripheral. 3rd parties aren't going to do that and it's questionable whether Sony is willing to "sacrifice" its core titles and core customers to support the new peripheral.

@Zledeji: No i haven't. Have you played Water Warfare decent amount of time?

Why would you buy a new COD game for a HD console if it's on Wii?

so basically you expect to have tacked on controls just like most wii games?? I disagree I already have seen footage of Socom 4, it looks like they have implemented the controls really well, I cannot wait to play on it, we shall just have to wait and see.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

@jneul: Yes. That's what i'm expecting.

However, i'm not saying here that the devs would be making just "LOL, casual games". Only that the game needs a little different design when you have different control method. One big problem is whether the developer is able to make the controls work as the player expects them to work. Think about Lair for example. Or the first N64/PSX/Saturn games that had analog controls.
Currently the devs have 15 years of experience on how to implement analog controls into a game and only a few years in motion controls, those of them who have experience, that is.

It could be that Socom shines out with its controls, but that can hardly be judged before you have the controller in your hand and the game in your system. At this point they are only selling you hype and expectations.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Well for the people that have a problem with turning in Wii games there's this

I honestly don't know why Wii games don't use this system for aiming, it seems like it would be a lot more accurate for turning and aiming and could very easily make the Wii remote superior in terms of accuracy to the kb/m



                                           

                      The definitive evidence that video games turn people into mass murderers

Only thing I know is after Metroid Prime 3 I have a very hard time enjoying shooters with dual analog controllers. I loved Gears of War but there were timeswhen I really wanted to throw the controller out of the window and pull my Wiimote. I never appreciated Killzone 2 because of the damned controls (PS Move patch *blink blink*) and I'm currently playing Mirror's Edge which I really like but I often find myself hating the controller when I'm in a gunfight. This is just me though.

I do think that the Wii is far superior when it comes to shooter controls (only talking consoles here) but I do know there's a problem with quality shooter games for the Wii. Now, I'm extremely Metroid biased and would say that Metroid Prime Trilogy >>> all shooters ever without blinking so I'm pleased, but others may not agree.

With the Move coming I really hope to see more games using pointer controls, and do hope the 360 gets some kind of pointer controls as well. As for now, there's alot of games I'm passing on because of dual analog controls.



bdbdbd said:
@jneul: Yes. That's what i'm expecting.

However, i'm not saying here that the devs would be making just "LOL, casual games". Only that the game needs a little different design when you have different control method. One big problem is whether the developer is able to make the controls work as the player expects them to work. Think about Lair for example. Or the first N64/PSX/Saturn games that had analog controls.
Currently the devs have 15 years of experience on how to implement analog controls into a game and only a few years in motion controls, those of them who have experience, that is.

It could be that Socom shines out with its controls, but that can hardly be judged before you have the controller in your hand and the game in your system. At this point they are only selling you hype and expectations.

hey you are making really good points, I see what you mean and if it does not meet my hype and expectations then it's my own fault



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1