@jneul: Yes. That's what i'm expecting.
However, i'm not saying here that the devs would be making just "LOL, casual games". Only that the game needs a little different design when you have different control method. One big problem is whether the developer is able to make the controls work as the player expects them to work. Think about Lair for example. Or the first N64/PSX/Saturn games that had analog controls.
Currently the devs have 15 years of experience on how to implement analog controls into a game and only a few years in motion controls, those of them who have experience, that is.
It could be that Socom shines out with its controls, but that can hardly be judged before you have the controller in your hand and the game in your system. At this point they are only selling you hype and expectations.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







