Fumanchu said:
I don't understand how this works - why would you need a publisher for an online game, which has its' development costs already paid for? |
Because there's a lot more to it than just slapping a finished game on XBLA and being done with it. First there's the fact that you may have to get that version of the game rated in different countries in order to be able to sell it to consumers there (each requiring a fee of course). Then you may also need to be set up in some countries to be legally allowed to sell a product as a business (say for example Canada or Australia which require a business to have a GST number) and there's also the accounting fees for paying taxes. Then there's a fee that goes to Microsoft to check the code and each update/patch to make sure everything is OK (eg. make sure there's no security holes, etc). There may also be legal fees to draw up any legal contracts associated with the game. Then there may be costs for advertising and public relations for the game, etc.
What happened is probably some bean counter at Microsoft looked at all the costs involved, how much the game could be expected to sell, how much of a share they would get, etc, and for whatever reason came to the conclusion that it wouldn't be worth it with whatever kind of agreement the game's developer wanted. The exclusivity was likely more to do with the number of additional copies it could sell than it would be to stick up a middle finger at Sony. It's not like having this game exclusive would make it a high profile system seller, the vast majority of future Xbox 360 owners probably won't even be aware of XBLA before purchasing a system.










