Didn't they have an Ape Escape level in MGS3?
The Monster Hunter crap could be terrible depending on how it's integrated into the game. I still can't understand why they're putting the integrity of the series on the line for a lame cross-promotion with Capcom. If it works, fine, but if it feels like I'm playing Monster Hunter, then I will be really pissed.
I have no problem with the product placement, though.
A bag of pixelated Doritos is not going to stop me from playing the game. Stop QQ'ing. sheesh.

I think it ruins the atmosphere of the game, your pretending to be Snake fighting on some island, and you find a bag of doritos on the ground to snap you back into the present. To exagerate, how would you feel if that bag of doritos appeared in Killzone2, God of War or Demon Souls?
| SHMUPGurus said: To all you guys saying this is OK... wtf. Seriously, it's called ruining the immersion of the whole MGS universe maybe? |
MGS as a subseries likes to pretend that the fourth wall doesn't exist, I don't see your point.
Khuutra said:
MGS as a subseries likes to pretend that the fourth wall doesn't exist, I don't see your point. |
You'll have to enlighten me on this 'fourth wall' stuff, because I have no clue what you're talking about. o_O
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...
SHMUPGurus said:
You'll have to enlighten me on this 'fourth wall' stuff, because I have no clue what you're talking about. o_O |
The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world.
When a character winks at the audience, that's breaking the fourth wall.
When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall.
When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it.
MGS breaks immersion constantly. This is not new.
Khuutra said:
The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world. When a character winks at the audience, that's breaking the fourth wall. When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall. When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it. MGS breaks immersion constantly. This is not new. |
But still, Psycho Mantis is part of the main story of MGS. How are Monster Hunter stuff part of the MGS story? And Kojima said that this game is part of the official MGS series?
Hopefully it's just a mini-game... otherwise, well... it's a PSP MGS game I suppose? Never took them seriously.
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...
SHMUPGurus said:
But still, Psycho Mantis is part of the main story of MGS. How are Monster Hunter stuff part of the MGS story? And Kojima said that this game is part of the official MGS series? Hopefully it's just a mini-game... otherwise, well... it's a PSP MGS game I suppose? Never took them seriously. |
You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.
This would change basically nothing.