SHMUPGurus said:
You'll have to enlighten me on this 'fourth wall' stuff, because I have no clue what you're talking about. o_O |
The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world.
When a character winks at the audience, that's breaking the fourth wall.
When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall.
When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it.
MGS breaks immersion constantly. This is not new.







