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Forums - Sony Discussion - Final Fantasy XIV - Famitsu Leak + New Information!

Character Creation

Famitsu boasts that the character creation system is so deep, you'll be nitpicking your avatar setting all day long trying to get it just right.  Even the alpha, while not complete, has a considerable amount of variations available such as face type, skin color, hair style and body size.  There are even smaller details, like putting highlights or streaks in your hair, that are customizable.  There will be brand new aspects of your character to select as well -- there will even be a number of different voice types.

The character creation process begins with selecting one's race and customizing the avatar.  Once your character is complete, you begin the game and set up your Class, birthday and Guardian Diety.  What effects one's Guardian Diety will have in game are unknown at this time.  Once all those steps are complete, you choose your name, which as we know consists of both a first and last name.

Seamless Fields and Instanced Areas

Leaving a town brings you into the Field Area where you have your adventures.  FFXIV will have a seamless transition between areas that requires no loading time.  From their experience with the game, Famitsu says this really gives Eorzea the feeling of a wide, expansive world.  In addition, the background music transitions naturally between the areas you traverse.

A new addition, familiar to many MMO players, is the Instanced Area.  This is where a private copy of an area is created, into which only you and your party can enter.  These will be used in FFXIV for special events, an example being when cut scenes take place in order to eliminate outside effects and noise, allowing the player to enjoy their cut scene in peace.

The Menu System

Status & Equip: Opens up the Status & Equip screen (pictured below)

Action: Unknown... may contain commands like Trade, Craft etc?

Physical Bonus: Unknown... a place to allocate points to stats?

Item: Displays your inventory

Journal: Opens up your Guildleve menus

Party: Opens up party-related lists/functions

Map: Displays the full area map

Teleport: Instantly move to any Aetheryte you have visited at least once

Warp: Instantly return to the last Aetheryte you visited

Logout: Leave Eorzea and return to the harsh banality of Earth

 

Guildleve and the Battle System

Guildleves are like "quests" that you can undertake by visiting an adventurer's guild in a city.  The contents of a Guildleve can vary player to player, and you can attempt them alone or with a group.  To begin your selected Guildleve, first you must seek out Aetheryte in a Field Area.  Players can move instantly to Aetheryte they have visited once before by selecting the "Teleport" command.

The difficulty of a Guildleve changes based on your selected party size.  However, the party sizes are not selected directly, but rather through 5 different categories.

Now, as a big kanji nut, something that I found interesting that I'm going to bore you with here is: Judging from what is revealed in Famitsu, the party sizes are described through 四字熟語 (yo-ji-juku-go) or four-character idioms.  These are terms constructed of four kanji that together hold a profound meaning.  Many of these terms cannot be translated directly, or take entire sentences just to explain -- they are tough for even native Japanese to remember!  Often times, you will see them translated as clever puns or a play on words that keeps it snappy while attempting to capture the original meaning.

Here are the party sizes and difficulty levels from ☆(easy) to ☆☆☆☆☆(hard)  Party sizes are approximated based on what we know, i.e. recommended parties are 6-8 members, and the max is 15 members.

☆ - 孤軍奮闘 (ko-gun-fun-tou) - A Lone Fighting Force , (solo)

☆☆ - 少数精鋭 (shou-suu-sei-ei) - An Elite Few , (below 6 members)

☆☆☆ - 推奨人数 (sui-shou-nin-zuu) - Recommened Party Size, (6-8 party)

☆☆☆☆ - 千軍万馬 (sen-gun-ban-ba) - A Great Army *lit. 1,000 Units & 10,000 Horses* , (9+ members)

☆☆☆☆☆ - 人海戦 術 (jin-kai-sen-jutsu) - A Vertiable Ocean of People *similar in meaning to swarm/zerg* , (~ 15 members)

 

Many Guildleves involved combat, and the Famitsu team was kind enough to explain the flow of combat below:

1) Target your enemy - Find the enemy you wish to attack and select it.  Once selected, the L3 button will initiate Target Lock, keeping you facing the enemy's direction.

2) Ready your weapon - Move your cursor over your weapon of choice and press Circle.  Once selected, R1 will take out your weapon and ready your stance.  Now you are in "Active Mode" and able to engage the enemy.

3) Select your commands - A list of your commands is displayed at the bottom of the screen.  Underneath each icon is a gauge showing how much time remains until they are ready for use.

4) Store up your Action Gauge - Once your Action Gauge is full, you can activate commands.  To boost their effect, store up the Effect Gauge.

5) Using the Effect Gauge - You can activate commands immediately, or you can enhance their effects by storing up your Effect Gauge.  This gauge is constantly building, so timing is important.  Below you can see there are three levels to the Effect Gauge.

Convenience and Travel Time

Aetheryte provides the foundation for adventure for all players.  It exists out in Field Areas as well as inside cities.  Aetheryte serves as a the launching point for a Guildleve and the destination for Teleport.  All players are able to use Teleport right from the start.  In addition, once a quest is complete, an Aethereal Node will appear, allowing players to easily warp back to the original Aetheryte they came from.  Everything is designed to allow players to move around and enjoy the game with ease.

Freedom of Growth

In FFXIV, what most MMO players know as "levels" will be the character's "Physical Level."  Points you accumulate in battle can be freely spent on HP/MP, physical strength, intelligence or a variety of other parameters.  In other words, you can focus on one aspect of your character, or aim for balance between all stats.  The ultimate decision regarding the direction of the character is completely up to the player. 

 

 

Alpha Test Hands-On Report

The team from Famitsu were able to create characters and try out the Alpha Version of FFXIV.  They put their experiences into two write-ups -- one for Disciples of War and one for Disciples of Magic.  Here are the key points of what they had to say.

Kikuo Saji: Roegadyn, Disciple of War, Pugilist

- The Character Creation system is so deep, you'll spend all day tweaking your avatar

- Don't fret too much over Class, you can change at anytime by changing your weapon

- The size difference between Roegadyn and Lalafell is quite massive

- You'll love the variety of new emotes -- Lalefell are especially adorable

- Aetheryte warps you right to where you need to go for Guildleves

- Guildleve difficulty is split into 5 levels, 1 star (easy) 5 stars (hard)

- The locations of target monsters for Guildleve are clearly displayed on your map

- There is a "weakened state" after dying -- HP/MP are lowered and it lasts for 5 minutes

- The game feels incredibly expansive, and it feels like you could walk on forever

- Crabs are back!  Apparently Kikuo Saji found a giant one outside town that killed him in one strike!

Opone Kikuchi: Lalafell, Disciple of Magic, Thaumaturge

- There is so much more to do in the alpha compared with the Gamescom version 7 months ago

- Again, feels character creation is like a day's work in and of itself

- Once your MP is spent, you cannot recover it through resting

- Disciples of Magic have a basic magical ranged attack that does not consume MP

- It is possible to move while casting magic, but still important to be aware of the area of effect your spell will cover when cast

- Sheathing your weapon puts you into Passive Mode, which begins to recover HP, making it possible for even magic users to solo effectively

 

New song can be found here: http://www.youtube.com/watch?v=Nj0sV49GWzc

Most likely a new boss theme.

 

Also if your lazy and for a quick re-cap:

 

  • Area changes between cities and the field are seemless
  • BGM flows naturally
  • Private instances will not be interrupted by things happening around you (chat, crowdedness)
  • The L3 button is the target lock
  • Everyone can use teleport from the beginning
  • Warp (like FFXI) sends you back to your home point, which is defaulted to the last Aetherite you used.
  • There are only male Highlanders.
  • You can only play as female Miqo’te, but males exist.
  • There is a difference in starting stats between tribes, but this can be overcome with character growth (?)
  • Gender has no effect on play
  • Roegadyn females exist (does not say they are playable)
  • The difference between tribes isn’t that big
  • The opening will be real time, not pre-rendered.
  • Flow of battle:
    • Select target with directional keys
    • Draw weapon with R1
    • Select commends with directional keys
    • Effect gauge charges
  • Alpha was made with casual gamers in mind, too, but it may still be difficult
  • Players will be able to reallocate stats in the final version
  • They want to make teleport and warp available for all classes, and make it low-cost.
  • After alpha comes beta 1, then beta 2. PS3 should be playable from beta 2.
  • Alpha and beta 1 will be mostly the same thing.
  • Parties cannot be formed unless the other members are close to you when inviting them.
  • There are five different ranks of guildleve difficulty.
  • After being defeated in battle, there is a five minute “weakened” state (It may be possible to be revived without a raise spell?)
  • There are things like attack magic which can be used without MP
  • Casting while moving is possible
  • There are MP restoring abilities
  • HP regenerates pretty quickly in passive mode

 

If a mod gives me permission. I may start an official thread in the future.

 

Credit: FFXIVZAM, FFXIVCORE, Eorzeapedia, Famitsu, and of course last but definitely not the least Square-Enix!



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Action gauge? Again?

*sigh*



Boutros said:
Action gauge? Again?

*sigh*

This battle system doesn't have the auto-battle that XI had. Which sucks in my opinion. But it is interesting on how you have to charge up to use an ability and then you have an option to continue charging to make it even stronger.



Yes you should start the official thread for it wagram

the PS3 alpha invites should go out soon, right?

so start it soon...the mods will give you permission as long as you put 1% effort into it lol

Looks great!

@boutros

is that bad?



All hail the KING, Andrespetmonkey

darthdevidem01 said:
Yes you should start the official thread for it wagram

the PS3 alpha invites should go out soon, right?

so start it soon...the mods will give you permission as long as you put 1% effort into it lol

Looks great!

@boutros

is that bad?

PS3 Invites should start in the next phase most likely. Also only 10% of the game will be seen in the Alpha/Beta test.



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darthdevidem01 said:
Yes you should start the official thread for it wagram

the PS3 alpha invites should go out soon, right?

so start it soon...the mods will give you permission as long as you put 1% effort into it lol

Looks great!

@boutros

is that bad?

Yes :(



Boutros said:
darthdevidem01 said:
Yes you should start the official thread for it wagram

the PS3 alpha invites should go out soon, right?

so start it soon...the mods will give you permission as long as you put 1% effort into it lol

Looks great!

@boutros

is that bad?

Yes :(

Depends on preference I suppose. I enjoy that system alot better than alot of MMOs where you have to click over and over to attack. That style depresses the hell out of me.



http://img40.yfrog.com/img40/5222/4hba4p.jpg - Limsa Lominsa Map

http://img138.yfrog.com/img138/6606/25tgfph.jpg - Outside Limsa Lominsa



sounds like a massive game, this will take a lot of disc space



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Why do these final fantasy games have to have ever increasingly weird names for stuff? Maybe if there is a bird, they could just call it a bird? Not an eggleasiaton or some weird crap. Just a thought.

OT: MMO's aren't my thing, but I did sign up for the beta, and if I get picked I'll check it out.